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frontend/webapp/node_modules/next/dist/server/app-render/app-render-prerender-utils.d.ts
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frontend/webapp/node_modules/next/dist/server/app-render/app-render-prerender-utils.d.ts
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/**
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* This is a utility function to make scheduling sequential tasks that run back to back easier.
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* We schedule on the same queue (setImmediate) at the same time to ensure no other events can sneak in between.
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*/
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export declare function prerenderAndAbortInSequentialTasks<R>(prerender: () => Promise<R>, abort: () => void): Promise<R>;
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export declare function prerenderServerWithPhases(signal: AbortSignal, render: () => ReadableStream<Uint8Array>, finalPhase: () => void): Promise<ServerPrerenderStreamResult>;
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export declare function prerenderServerWithPhases(signal: AbortSignal, render: () => ReadableStream<Uint8Array>, secondPhase: () => void, finalPhase: () => void): Promise<ServerPrerenderStreamResult>;
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export declare function prerenderServerWithPhases(signal: AbortSignal, render: () => ReadableStream<Uint8Array>, secondPhase: () => void, thirdPhase: () => void, ...remainingPhases: Array<() => void>): Promise<ServerPrerenderStreamResult>;
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export declare class ServerPrerenderStreamResult {
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private currentChunks;
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private chunksByPhase;
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private trailingChunks;
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private status;
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private reason;
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constructor(stream: ReadableStream<Uint8Array>);
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markPhase(): void;
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markComplete(): void;
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markInterrupted(): void;
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/**
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* Returns a stream which only releases chunks when `releasePhase` is called. This stream will never "complete" because
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* we rely upon the stream remaining open when prerendering to avoid triggering errors for incomplete chunks in the client.
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*
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* asPhasedStream is expected to be called once per result however it is safe to call multiple times as long as we have not
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* transferred the underlying data. Generally this will only happen when streaming to a response
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*/
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asPhasedStream(): PhasedStream<Uint8Array<ArrayBufferLike>>;
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/**
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* Returns a stream which will release all chunks immediately. This stream will "complete" synchronously. It should be used outside
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* of render use cases like loading client chunks ahead of SSR or writing the streamed content to disk.
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*/
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asStream(): ReadableStream<any>;
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}
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declare class PhasedStream<T> extends ReadableStream<T> {
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private nextPhase;
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private chunksByPhase;
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private destination;
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constructor(chunksByPhase: Array<Array<T>>);
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releasePhase(): void;
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assertExhausted(): void;
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}
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export declare function prerenderClientWithPhases<T>(render: () => Promise<T>, finalPhase: () => void): Promise<T>;
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export declare function prerenderClientWithPhases<T>(render: () => Promise<T>, secondPhase: () => void, finalPhase: () => void): Promise<T>;
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export declare function prerenderClientWithPhases<T>(render: () => Promise<T>, secondPhase: () => void, thirdPhase: () => void, ...remainingPhases: Array<() => void>): Promise<T>;
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export declare class ReactServerResult {
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private _stream;
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constructor(stream: ReadableStream<Uint8Array>);
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tee(): ReadableStream<Uint8Array<ArrayBufferLike>>;
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consume(): ReadableStream<Uint8Array<ArrayBufferLike>>;
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}
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export type ReactServerPrerenderResolveToType = {
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prelude: ReadableStream<Uint8Array>;
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};
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export declare function createReactServerPrerenderResult(underlying: Promise<ReactServerPrerenderResolveToType>): Promise<ReactServerPrerenderResult>;
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export declare function createReactServerPrerenderResultFromRender(underlying: ReadableStream<Uint8Array>): Promise<ReactServerPrerenderResult>;
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export declare class ReactServerPrerenderResult {
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private _chunks;
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private assertChunks;
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private consumeChunks;
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consume(): void;
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constructor(chunks: Array<Uint8Array>);
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asUnclosingStream(): ReadableStream<Uint8Array>;
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consumeAsUnclosingStream(): ReadableStream<Uint8Array>;
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asStream(): ReadableStream<Uint8Array>;
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consumeAsStream(): ReadableStream<Uint8Array>;
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}
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export {};
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