diff --git a/ct/free-games-claimer.sh b/ct/free-games-claimer.sh
new file mode 100644
index 0000000..86be1ac
--- /dev/null
+++ b/ct/free-games-claimer.sh
@@ -0,0 +1,81 @@
+#!/usr/bin/env bash
+source <(curl -fsSL https://raw.githubusercontent.com/community-scripts/ProxmoxVE/main/misc/build.func)
+# Copyright (c) 2021-2025 community-scripts ORG
+# Author: GitHub Copilot
+# License: MIT | https://github.com/community-scripts/ProxmoxVE/raw/main/LICENSE
+# Source: https://github.com/vogler/free-games-claimer
+
+APP="free-games-claimer"
+var_tags="${var_tags:-gaming;utility}"
+var_cpu="${var_cpu:-2}"
+var_ram="${var_ram:-2048}"
+var_disk="${var_disk:-8}"
+var_os="${var_os:-debian}"
+var_version="${var_version:-12}"
+var_unprivileged="${var_unprivileged:-1}"
+
+header_info "$APP"
+variables
+color
+catch_errors
+
+function update_script() {
+ header_info
+ check_container_storage
+ check_container_resources
+
+ if [[ ! -d /opt/${APP} ]]; then
+ msg_error "No ${APP} Installation Found!"
+ exit
+ fi
+
+ msg_info "Checking for updates"
+ cd /opt/${APP} || exit
+ RELEASE=$(curl -fsSL https://api.github.com/repos/vogler/free-games-claimer/releases/latest | grep "tag_name" | awk '{print substr($2, 3, length($2)-4)}')
+
+ if [[ -f /opt/${APP}_version.txt ]] && [[ "${RELEASE}" == "$(cat /opt/${APP}_version.txt)" ]]; then
+ msg_ok "No update required. ${APP} is already at v${RELEASE}"
+ exit
+ fi
+
+ msg_info "Stopping ${APP}"
+ systemctl stop ${APP}
+ msg_ok "Stopped ${APP}"
+
+ msg_info "Creating Backup"
+ if ls /opt/"${APP}"_backup_*.tar.gz &>/dev/null; then
+ rm -f /opt/"${APP}"_backup_*.tar.gz
+ msg_info "Removed previous backup"
+ fi
+ tar -czf "/opt/${APP}_backup_$(date +%F).tar.gz" /opt/"${APP}"
+ msg_ok "Backup Created"
+
+ msg_info "Updating ${APP} to v${RELEASE}"
+ cd /opt/${APP} || exit
+ git pull
+ npm install
+ msg_ok "Updated ${APP} to v${RELEASE}"
+
+ msg_info "Starting ${APP}"
+ systemctl start ${APP}
+ msg_ok "Started ${APP}"
+
+ msg_info "Cleaning Up"
+ npm cache clean --force
+ msg_ok "Cleanup Completed"
+
+ echo "${RELEASE}" >/opt/${APP}_version.txt
+ msg_ok "Update Successful"
+ exit
+}
+
+start
+build_container
+description
+
+msg_ok "Completed Successfully!\n"
+echo -e "${CREATING}${GN}${APP} setup has been successfully initialized!${CL}"
+echo -e "${INFO}${YW} Access it using the following URL:${CL}"
+echo -e "${TAB}${GATEWAY}${BGN}http://${IP}:6080${CL}"
+echo -e "${INFO}${YW} Or use a VNC client to connect to:${CL}"
+echo -e "${TAB}${GATEWAY}${BGN}${IP}:5900${CL}"
diff --git a/ct/headers/free-games-claimer b/ct/headers/free-games-claimer
new file mode 100644
index 0000000..38c3310
--- /dev/null
+++ b/ct/headers/free-games-claimer
@@ -0,0 +1,7 @@
+
+ __________ ____________ _________ __ ______________ ________ ___ ______ _____________
+ / ____/ __ \/ ____/ ____/ / ____/ | / |/ / ____/ ___/ / ____/ / / | / _/ |/ / ____/ __ \
+ / /_ / /_/ / __/ / __/______/ / __/ /| | / /|_/ / __/ \__ \______/ / / / / /| | / // /|_/ / __/ / /_/ /
+ / __/ / _, _/ /___/ /__/_____/ /_/ / ___ |/ / / / /___ ___/ /_____/ /___/ /___/ ___ |_/ // / / / /___/ _, _/
+/_/ /_/ |_/_____/_____/ \____/_/ |_/_/ /_/_____//____/ \____/_____/_/ |_/___/_/ /_/_____/_/ |_|
+
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.dockerignore b/free-games-claimer-1.8/free-games-claimer-1.8/.dockerignore
new file mode 100644
index 0000000..7fd39f7
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.dockerignore
@@ -0,0 +1,10 @@
+node_modules/
+data/
+*.env
+
+.gitignore
+.github/
+
+**Dockerfile**
+.dockerignore
+
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.github/FUNDING.yml b/free-games-claimer-1.8/free-games-claimer-1.8/.github/FUNDING.yml
new file mode 100644
index 0000000..9a0d965
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.github/FUNDING.yml
@@ -0,0 +1,13 @@
+# These are supported funding model platforms
+
+github: vogler # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
+patreon: fgc # Replace with a single Patreon username
+open_collective: # Replace with a single Open Collective username
+ko_fi: vogler # Replace with a single Ko-fi username
+tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
+community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
+liberapay: vogler # Replace with a single Liberapay username
+issuehunt: # Replace with a single IssueHunt username
+otechie: # Replace with a single Otechie username
+lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
+custom: ["https://www.buymeacoffee.com/vogler", "https://paypal.me/voglerr"] # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.github/dependabot.yml b/free-games-claimer-1.8/free-games-claimer-1.8/.github/dependabot.yml
new file mode 100644
index 0000000..1b47972
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.github/dependabot.yml
@@ -0,0 +1,28 @@
+# To get started with Dependabot version updates, you'll need to specify which
+# package ecosystems to update and where the package manifests are located.
+# Please see the documentation for all configuration options:
+# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
+
+version: 2
+updates:
+ - package-ecosystem: "npm"
+ directory: "/"
+ schedule:
+ interval: "weekly"
+ # commit-message:
+ # prefix: "npm"
+ # include: "scope"
+ - package-ecosystem: "docker"
+ directory: "/"
+ schedule:
+ interval: "weekly"
+ # commit-message:
+ # prefix: "docker"
+ # include: "scope"
+ - package-ecosystem: "github-actions"
+ directory: "/"
+ schedule:
+ interval: "weekly"
+ # commit-message:
+ # prefix: "github-actions"
+ # include: "scope"
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/docker.yml b/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/docker.yml
new file mode 100644
index 0000000..6371f4c
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/docker.yml
@@ -0,0 +1,75 @@
+name: Build and push Docker image (amd64, arm64 to hub.docker.com and ghcr.io)
+
+on:
+ workflow_dispatch: # allow manual trigger
+ # https://github.com/orgs/community/discussions/26276
+ push:
+ branches:
+ - "main"
+ - "v*"
+ tags:
+ - "v*"
+ paths: # ignore changes to certain files
+ - '**'
+ - '!*.md'
+ # - '!.github/**'
+ pull_request: # runs when opened/reopned or when the head branch is updated, see https://docs.github.com/en/actions/using-workflows/events-that-trigger-workflows#pull_request
+ branches:
+ - "main" # only PRs against main
+
+jobs:
+ docker:
+ runs-on: ubuntu-latest
+ steps:
+ -
+ name: Checkout
+ uses: actions/checkout@v4
+ -
+ name: Set environment variables
+ run: |
+ BRANCH="${GITHUB_REF#refs/heads/}"
+ echo "BRANCH=$BRANCH" >> "$GITHUB_ENV"
+ echo "NOW=$(date -R)" >> "$GITHUB_ENV" # date -Iseconds; date +'%Y-%m-%dT%H:%M:%S'
+ if [[ "$BRANCH" == "main" ]]; then
+ echo "IMAGE_TAG=latest" >> "$GITHUB_ENV"
+ else
+ echo "IMAGE_TAG=$BRANCH" >> "$GITHUB_ENV"
+ fi
+ -
+ name: Set up QEMU
+ uses: docker/setup-qemu-action@v3
+ -
+ name: Set up Docker Buildx
+ uses: docker/setup-buildx-action@v3
+ -
+ name: Login to Docker Hub
+ uses: docker/login-action@v3
+ if: github.event_name != 'pull_request' # TODO if DOCKERHUB_* are set?
+ with:
+ username: ${{ secrets.DOCKERHUB_USERNAME }}
+ password: ${{ secrets.DOCKERHUB_TOKEN }}
+ -
+ name: Login to GitHub Container Registry
+ uses: docker/login-action@v3
+ with:
+ registry: ghcr.io
+ username: ${{ github.actor }} # actor is user that opened PR, was repository_owner before
+ password: ${{ secrets.GITHUB_TOKEN }}
+ -
+ name: Build and push
+ uses: docker/build-push-action@v6
+ # if: github.event_name != 'pull_request' # still want to build image
+ with:
+ context: .
+ push: ${{ github.event_name != 'pull_request' }} # TODO push for forks?
+ build-args: |
+ COMMIT=${{ github.sha }}
+ BRANCH=${{ env.BRANCH }}
+ NOW=${{ env.NOW }}
+ platforms: linux/amd64,linux/arm64 # ,linux/arm/v7
+ # TODO docker tag only if DOCKERHUB_* are set?
+ tags: |
+ ${{ secrets.DOCKERHUB_USERNAME }}/free-games-claimer:${{env.IMAGE_TAG}}
+ ghcr.io/${{ github.actor }}/free-games-claimer:${{env.IMAGE_TAG}}
+ cache-from: type=gha
+ cache-to: type=gha,mode=max
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/lint.yml b/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/lint.yml
new file mode 100644
index 0000000..0ed6b5b
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/lint.yml
@@ -0,0 +1,36 @@
+# https://github.com/marketplace/actions/super-linter#get-started
+name: Lint
+
+on: # yamllint disable-line rule:truthy
+ push: null
+ pull_request: null
+
+permissions: {}
+
+jobs:
+ lint:
+ name: Lint
+ runs-on: ubuntu-latest
+
+ permissions:
+ contents: read
+ packages: read
+ # To report GitHub Actions status checks
+ statuses: write
+
+ steps:
+ - name: Checkout code
+ uses: actions/checkout@v4
+ with:
+ # super-linter needs the full git history to get the
+ # list of files that changed across commits
+ fetch-depth: 0
+
+ - name: Super-linter
+ uses: super-linter/super-linter/slim@v7.3.0 # x-release-please-version
+ # TODO need to create problem matchers for each linter? https://github.com/rhysd/actionlint/blob/v1.7.7/docs/usage.md#problem-matchers
+ env:
+ # To report GitHub Actions status checks
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+ # TODO automatically fix linting issues and commit them for PRs
+ # fix-lint-issues: # https://github.com/marketplace/actions/super-linter#github-actions-workflow-example-pull-request
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/sonar.yml b/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/sonar.yml
new file mode 100644
index 0000000..eb4ad62
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.github/workflows/sonar.yml
@@ -0,0 +1,37 @@
+on:
+ # Trigger analysis when pushing in main or pull requests, and when creating a pull request.
+ push:
+ branches:
+ - main
+ pull_request:
+ types: [opened, synchronize, reopened]
+name: Sonar
+jobs:
+ sonarcloud:
+ runs-on: ubuntu-latest
+ steps:
+ -
+ uses: actions/checkout@v4
+ with:
+ # Disabling shallow clone is recommended for improving relevancy of reporting. Otherwise sonarcloud will show a warning.
+ fetch-depth: 0
+ -
+ uses: actions/setup-node@v4
+ with:
+ cache: 'npm'
+ -
+ name: Install dev dependencies which includde ESLint + plugins
+ run: npm install --only=dev
+ -
+ name: Run ESLint
+ continue-on-error: true
+ run: npx eslint . -f json -o eslint_report.json
+ -
+ name: Fix ESLint paths
+ run: sed -i 's+/home/runner/work/free-games-claimer/free-games-claimer+/github/workspace+g' eslint_report.json
+ -
+ name: SonarCloud Scan
+ uses: sonarsource/sonarcloud-github-action@master
+ env:
+ GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
+ SONAR_TOKEN: ${{ secrets.SONAR_TOKEN }}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.gitignore b/free-games-claimer-1.8/free-games-claimer-1.8/.gitignore
new file mode 100644
index 0000000..7983ad4
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.gitignore
@@ -0,0 +1,3 @@
+node_modules/
+data/
+*.env
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/.vscode/settings.json b/free-games-claimer-1.8/free-games-claimer-1.8/.vscode/settings.json
new file mode 100644
index 0000000..6106b4f
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/.vscode/settings.json
@@ -0,0 +1,10 @@
+{
+ // https://eslint.style/guide/faq#vs-code
+ "editor.formatOnSave": true,
+ "editor.formatOnSaveMode": "modifications",
+ "editor.codeActionsOnSave": {
+ "source.fixAll.eslint": "explicit"
+ },
+ "eslint.experimental.useFlatConfig": true,
+ "eslint.codeActionsOnSave.rules": null,
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/CONTRIBUTING.md b/free-games-claimer-1.8/free-games-claimer-1.8/CONTRIBUTING.md
new file mode 100644
index 0000000..aaf8218
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/CONTRIBUTING.md
@@ -0,0 +1,6 @@
+# Contribute
+
+## Building and publishing docker images
+Setup the secrets for DOCKERHUB_USERNAME and [DOCKERHUB_TOKEN](https://hub.docker.com/settings/security) in https://github.com/YOUR_USERNAME/free-games-claimer/settings/secrets/actions to be able to run the docker.yml workflows.
+
+Check if under Workflow Permissions in https://github.com/YOUR_USERNAME/free-games-claimer/settings/actions the radio button is set to "Read and write permissions". In case that's not set the push to ghcr.io will fail.
\ No newline at end of file
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/Dockerfile b/free-games-claimer-1.8/free-games-claimer-1.8/Dockerfile
new file mode 100644
index 0000000..a8c5e24
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/Dockerfile
@@ -0,0 +1,104 @@
+# FROM mcr.microsoft.com/playwright:v1.20.0
+# Partially from https://github.com/microsoft/playwright/blob/main/utils/docker/Dockerfile.focal
+FROM ubuntu:jammy
+
+# Configuration variables are at the end!
+
+# https://github.com/hadolint/hadolint/wiki/DL4006
+SHELL ["/bin/bash", "-o", "pipefail", "-c"]
+ARG DEBIAN_FRONTEND=noninteractive
+
+# Install up-to-date node & npm, deps for virtual screen & noVNC, firefox, pip for apprise.
+RUN apt-get update \
+ && apt-get install --no-install-recommends -y curl ca-certificates gnupg \
+ && mkdir -p /etc/apt/keyrings \
+ && curl -fsSL https://deb.nodesource.com/gpgkey/nodesource-repo.gpg.key | gpg --dearmor -o /etc/apt/keyrings/nodesource.gpg \
+ && echo "deb [signed-by=/etc/apt/keyrings/nodesource.gpg] https://deb.nodesource.com/node_20.x nodistro main" | tee /etc/apt/sources.list.d/nodesource.list \
+ && apt-get update \
+ && apt-get install --no-install-recommends -y \
+ nodejs \
+ xvfb \
+ x11vnc \
+ tini \
+ novnc websockify \
+ dos2unix \
+ python3-pip \
+ # && npx playwright install-deps firefox \
+ && apt-get install --no-install-recommends -y \
+ libgtk-3-0 \
+ libasound2 \
+ libxcomposite1 \
+ libpangocairo-1.0-0 \
+ libpango-1.0-0 \
+ libatk1.0-0 \
+ libcairo-gobject2 \
+ libcairo2 \
+ libgdk-pixbuf-2.0-0 \
+ libdbus-glib-1-2 \
+ libxcursor1 \
+ && apt-get autoremove -y \
+ && apt-get clean \
+ && rm -rf \
+ /tmp/* \
+ /usr/share/doc/* \
+ /var/cache/* \
+ /var/lib/apt/lists/* \
+ /var/tmp/*
+
+# RUN node --version
+# RUN npm --version
+
+RUN ln -s /usr/share/novnc/vnc_auto.html /usr/share/novnc/index.html
+RUN pip install apprise
+
+WORKDIR /fgc
+COPY package*.json ./
+
+# Playwright installs patched firefox to ~/.cache/ms-playwright/firefox-*
+# Requires some system deps to run (see inlined install-deps above).
+RUN npm install
+# Old: PLAYWRIGHT_SKIP_BROWSER_DOWNLOAD + install firefox (had to be done after `npm install` to get the correct version). Now: playwright-firefox as npm dep and `npm install` will only install that.
+# From 1.38 Playwright will no longer install browser automatically for playwright, but apparently still for playwright-firefox: https://github.com/microsoft/playwright/releases/tag/v1.38.0
+# RUN npx playwright install firefox
+
+COPY . .
+
+# Shell scripts need Linux line endings. On Windows, git might be configured to check out dos/CRLF line endings, so we convert them for those people in case they want to build the image. They could also use --config core.autocrlf=input
+RUN dos2unix ./*.sh && chmod +x ./*.sh
+COPY docker-entrypoint.sh /usr/local/bin/
+
+ARG COMMIT=""
+ARG BRANCH=""
+ARG NOW=""
+ENV COMMIT=${COMMIT}
+ENV BRANCH=${BRANCH}
+ENV NOW=${NOW}
+
+LABEL org.opencontainers.image.title="free-games-claimer" \
+ org.opencontainers.image.name="free-games-claimer" \
+ org.opencontainers.image.description="Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG" \
+ org.opencontainers.image.url="https://github.com/vogler/free-games-claimer" \
+ org.opencontainers.image.source="https://github.com/vogler/free-games-claimer" \
+ org.opencontainers.image.revision=${COMMIT} \
+ org.opencontainers.image.ref.name=${BRANCH} \
+ org.opencontainers.image.base.name="ubuntu:jammy" \
+ org.opencontainers.image.version="latest"
+
+# Configure VNC via environment variables:
+ENV VNC_PORT 5900
+ENV NOVNC_PORT 6080
+EXPOSE 5900
+EXPOSE 6080
+
+# Configure Xvfb via environment variables:
+ENV WIDTH 1920
+ENV HEIGHT 1080
+ENV DEPTH 24
+
+# Show browser instead of running headless
+ENV SHOW 1
+
+# Script to setup display server & VNC is always executed.
+ENTRYPOINT ["docker-entrypoint.sh"]
+# Default command to run. This is replaced by appending own command, e.g. `docker run ... node prime-gaming` to only run this script.
+CMD node epic-games; node prime-gaming; node gog
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/LICENSE b/free-games-claimer-1.8/free-games-claimer-1.8/LICENSE
new file mode 100644
index 0000000..0ad25db
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/LICENSE
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate. Many developers of free software are heartened and
+encouraged by the resulting cooperation. However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
+letting the public access it on a server without ever releasing its
+source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
+to the community. It requires the operator of a network server to
+provide the source code of the modified version running there to the
+users of that server. Therefore, public use of a modified version, on
+a publicly accessible server, gives the public access to the source
+code of the modified version.
+
+ An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals. This is
+a different license, not a version of the Affero GPL, but Affero has
+released a new version of the Affero GPL which permits relicensing under
+this license.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU Affero General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
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+
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+
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+.
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/README.md b/free-games-claimer-1.8/free-games-claimer-1.8/README.md
new file mode 100644
index 0000000..17ec854
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/README.md
@@ -0,0 +1,224 @@
+
+
+
+
+[](https://sonarcloud.io/project/overview?id=vogler_free-games-claimer)
+# free-games-claimer
+
+Claims free games periodically on
+-
[Epic Games Store](https://www.epicgames.com/store/free-games)
+-
[Amazon Prime Gaming](https://gaming.amazon.com)
+-
[GOG](https://www.gog.com)
+-
[Unreal Engine (Assets)](https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910) ([experimental](https://github.com/vogler/free-games-claimer/issues/44), same login as Epic Games)
+
+
+Pull requests welcome :)
+
+
+
+_Works on Windows/macOS/Linux._
+
+Raspberry Pi (3, 4, Zero 2): [requires 64-bit OS](https://github.com/vogler/free-games-claimer/issues/3) like Raspberry Pi OS or Ubuntu (Raspbian won't work since it's 32-bit).
+
+## How to run
+Easy option: [install Docker](https://docs.docker.com/get-docker/) (or [podman](https://podman-desktop.io/)) and run this command in a terminal:
+```
+docker run --rm -it -p 6080:6080 -v fgc:/fgc/data --pull=always ghcr.io/vogler/free-games-claimer
+```
+
+_This currently gives you a captcha challenge for epic-games. Until [issue #183](https://github.com/vogler/free-games-claimer/issues/183) is fixed, it is recommended to just run `node epic-games` without docker (see below)._
+
+This will run `node epic-games; node prime-gaming; node gog` - if you only want to claim games for one of the stores, you can override the default command by appending e.g. `node epic-games` at the end of the `docker run` command, or if you want several `bash -c "node epic-games.js; node gog.js"`.
+Data (including json files with claimed games, codes to redeem, screenshots) is stored in the Docker volume `fgc`.
+
+
+ I want to run without Docker or develop locally.
+
+1. [Install Node.js](https://nodejs.org/en/download)
+2. Clone/download this repository and `cd` into it in a terminal
+3. Run `npm install`
+4. Run `pip install apprise` (or use [pipx](https://github.com/pypa/pipx) if you have [problems](https://stackoverflow.com/questions/75608323/how-do-i-solve-error-externally-managed-environment-every-time-i-use-pip-3)) to install [apprise](https://github.com/caronc/apprise) if you want notifications
+5. To get updates: `git pull; npm install`
+6. Run `node epic-games`, `node prime-gaming`, `node gog`...
+
+During `npm install` Playwright will download its Firefox to a cache in home ([doc](https://playwright.dev/docs/browsers#managing-browser-binaries)).
+If you are missing some dependencies for the browser on your system, you can use `sudo npx playwright install firefox --with-deps`.
+
+If you don't want to use Docker for quasi-headless mode, you could run inside a virtual machine, on a server, or you wake your PC at night to avoid being interrupted.
+
+
+## Usage
+All scripts start an automated Firefox instance, either with the browser GUI shown or hidden (*headless mode*). By default, you won't see any browser open on your host system.
+
+- When running inside Docker, the browser will be shown only inside the container. You can open http://localhost:6080 to interact with the browser running inside the container via noVNC (or use other VNC clients on port 5900).
+- When running the scripts outside of Docker, the browser will be hidden by default; you can use `SHOW=1 ...` to show the UI (see options below).
+
+When running the first time, you have to login for each store you want to claim games on.
+You can login indirectly via the terminal or directly in the browser. The scripts will wait until you are successfully logged in.
+
+There will be prompts in the terminal asking you to enter email, password, and afterwards some OTP (one time password / security code) if you have 2FA/MFA (two-/multi-factor authentication) enabled. If you want to login yourself via the browser, you can press escape in the terminal to skip the prompts.
+
+After login, the script will continue claiming the current games. If it still waits after you are already logged in, you can restart it (and open an issue). If you run the scripts regularly, you should not have to login again.
+
+### Configuration / Options
+Options are set via [environment variables](https://kinsta.com/knowledgebase/what-is-an-environment-variable/) which allow for flexible configuration.
+
+TODO: ~~On the first run, the script will guide you through configuration and save all settings to `data/config.env`. You can edit this file directly or run `node fgc config` to run the configuration assistant again.~~
+
+Available options/variables and their default values:
+
+| Option | Default | Description |
+|--------------- |--------- |------------------------------------------------------------------------ |
+| SHOW | 1 | Show browser if 1. Default for Docker, not shown when running outside. |
+| WIDTH | 1280 | Width of the opened browser (and of screen for VNC in Docker). |
+| HEIGHT | 1280 | Height of the opened browser (and of screen for VNC in Docker). |
+| VNC_PASSWORD | | VNC password for Docker. No password used by default! |
+| NOTIFY | | Notification services to use (Pushover, Slack, Telegram...), see below. [Apprise](https://github.com/caronc/apprise) |
+| NOTIFY_TITLE | | Optional title for notifications, e.g. for Pushover. |
+| BROWSER_DIR | data/browser | Directory for browser profile, e.g. for multiple accounts. |
+| TIMEOUT | 60 | Timeout for any page action. Should be fine even on slow machines. |
+| LOGIN_TIMEOUT | 180 | Timeout for login in seconds. Will wait twice (prompt + manual login). |
+| EMAIL | | Default email for any login. |
+| PASSWORD | | Default password for any login. |
+| EG_EMAIL | | Epic Games email for login. Overrides EMAIL. |
+| EG_PASSWORD | | Epic Games password for login. Overrides PASSWORD. |
+| EG_OTPKEY | | Epic Games MFA OTP key. |
+| EG_PARENTALPIN | | Epic Games Parental Controls PIN. |
+| PG_EMAIL | | Prime Gaming email for login. Overrides EMAIL. |
+| PG_PASSWORD | | Prime Gaming password for login. Overrides PASSWORD. |
+| PG_OTPKEY | | Prime Gaming MFA OTP key. |
+| PG_REDEEM | 0 | Prime Gaming: try to redeem keys on external stores ([experimental](https://github.com/vogler/free-games-claimer/issues/5)). |
+| PG_CLAIMDLC | 0 | Prime Gaming: try to claim DLCs ([experimental](https://github.com/vogler/free-games-claimer/issues/55)). |
+| GOG_EMAIL | | GOG email for login. Overrides EMAIL. |
+| GOG_PASSWORD | | GOG password for login. Overrides PASSWORD. |
+| GOG_NEWSLETTER | 0 | Do not unsubscribe from newsletter after claiming a game if 1. |
+| LG_EMAIL | | Legacy Games: email to use for redeeming (if not set, defaults to PG_EMAIL) |
+
+See `src/config.js` for all options.
+
+#### How to set options
+You can add options directly in the command or put them in a file to load.
+
+##### Docker
+You can pass variables using `-e VAR=VAL`, for example `docker run -e EMAIL=foo@bar.baz -e NOTIFY='tgram://bottoken/ChatID' ...` or using `--env-file fgc.env` where `fgc.env` is a file on your host system (see [docs](https://docs.docker.com/engine/reference/commandline/run/#env)). You can also `docker cp` your configuration file to `/fgc/data/config.env` in the `fgc` volume to store it with the rest of the data instead of on the host ([example](https://github.com/moby/moby/issues/25245#issuecomment-365980572)).
+If you are using [docker compose](https://docs.docker.com/compose/environment-variables/) (or Portainer etc.), you can put options in the `environment:` section.
+
+##### Without Docker
+On Linux/macOS you can prefix the variables you want to set, for example `EMAIL=foo@bar.baz SHOW=1 node epic-games` will show the browser and skip asking you for your login email. On Windows you have to use `set`, [example](https://github.com/vogler/free-games-claimer/issues/314).
+You can also put options in `data/config.env` which will be loaded by [dotenv](https://github.com/motdotla/dotenv).
+
+### Notifications
+The scripts will try to send notifications for successfully claimed games and any errors like needing to log in or encountered captchas (should not happen).
+
+[apprise](https://github.com/caronc/apprise) is used for notifications and offers many services including Pushover, Slack, Telegram, SMS, Email, desktop and custom notifications.
+You just need to set `NOTIFY` to the notification services you want to use, e.g. `NOTIFY='mailto://myemail:mypass@gmail.com' 'pbul://o.gn5kj6nfhv736I7jC3cj3QLRiyhgl98b'` - refer to their list of services and [examples](https://github.com/caronc/apprise#command-line-usage).
+
+### Automatic login, two-factor authentication
+If you set the options for email, password and OTP key, there will be no prompts and logins should happen automatically. This is optional since all stores should stay logged in since cookies are refreshed.
+To get the OTP key, it is easiest to follow the store's guide for adding an authenticator app. You should also scan the shown QR code with your favorite app to have an alternative method for 2FA.
+
+- **Epic Games**: visit [password & security](https://www.epicgames.com/account/password), enable 'third-party authenticator app', copy the 'Manual Entry Key' and use it to set `EG_OTPKEY`.
+- **Prime Gaming**: visit Amazon 'Your Account › Login & security', 2-step verification › Manage › Add new app › Can't scan the barcode, copy the bold key and use it to set `PG_OTPKEY`
+- **GOG**: only offers OTP via email
+
+
+Beware that storing passwords and OTP keys as clear text may be a security risk. Use a unique/generated password! TODO: maybe at least offer to base64 encode for storage.
+
+### Epic Games Store
+Run `node epic-games` (locally or in Docker).
+
+### Amazon Prime Gaming
+Run `node prime-gaming` (locally or in Docker).
+
+Claiming the Amazon Games works out-of-the-box, however, for games on external stores you need to either link your account or redeem a key.
+
+- Stores that require account linking: Epic Games, Battle.net, Origin.
+- Stores that require redeeming a key: GOG.com, Microsoft Games, Legacy Games.
+
+ Keys and URLs are printed to the console, included in notifications and saved in `data/prime-gaming.json`. A screenshot of the page with the key is also saved to `data/screenshots`.
+ [TODO](https://github.com/vogler/free-games-claimer/issues/5): ~~redeem keys on external stores.~~
+
+
+
+
+### Run periodically
+#### How often?
+Epic Games usually has two free games *every week*, before Christmas every day.
+Prime Gaming has new games *every month* or more often during Prime days.
+GOG usually has one new game every couples of weeks.
+Unreal Engine has new assets to claim *every first Tuesday of a month*.
+
+
+It is safe to run the scripts every day.
+
+#### How to schedule?
+The container/scripts will claim currently available games and then exit.
+If you want it to run regularly, you have to schedule the runs yourself:
+
+- Linux/macOS: `crontab -e` ([example](https://github.com/vogler/free-games-claimer/discussions/56))
+- macOS: [launchd](https://stackoverflow.com/questions/132955/how-do-i-set-a-task-to-run-every-so-often)
+- Windows: [task scheduler](https://active-directory-wp.com/docs/Usage/How_to_add_a_cron_job_on_Windows/Scheduled_tasks_and_cron_jobs_on_Windows/index.html) ([example](https://github.com/vogler/free-games-claimer/wiki/%5BHowTo%5D-Schedule-runs-on-Windows)), [other options](https://stackoverflow.com/questions/132971/what-is-the-windows-version-of-cron), or just put the command in a `.bat` file in Autostart if you restart often...
+- any OS: use a process manager like [pm2](https://pm2.keymetrics.io/docs/usage/restart-strategies/)
+- Docker Compose `command: bash -c "node epic-games; node prime-gaming; node gog; echo sleeping; sleep 1d"` additionally add `restart: unless-stopped` to it.
+
+TODO: ~~add some server-mode where the script just keeps running and claims games e.g. every day.~~
+
+### Problems?
+
+Check the open [issues](https://github.com/vogler/free-games-claimer/issues) and comment there or open a new issue.
+
+If you're a developer, you can use `PWDEBUG=1 ...` to [inspect](https://playwright.dev/docs/inspector) which opens a debugger where you can step through the script.
+
+
+## History/DevLog
+
+ Click to expand
+
+Tried [epicgames-freebies-claimer](https://github.com/Revadike/epicgames-freebies-claimer), but had problems since epicgames introduced hcaptcha (see [issue](https://github.com/Revadike/epicgames-freebies-claimer/issues/172)).
+
+Played around with puppeteer before, now trying newer https://playwright.dev which is pretty similar.
+Playwright Inspector and `codegen` to generate scripts are nice, but failed to generate the right code for clicking a button in an iframe.
+
+Added [main.spec.ts](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which was the test script generated by `npx playwright codegen` with manual fix for clicking buttons in the created iframe. Can be executed by `npx playwright test`. The test runner has options `--debug` and `--timeout` and can execute typescript which is nice. However, this only worked up to the button 'I Agree', and then showed an hcaptcha.
+
+Added [main.captcha.js](https://github.com/vogler/epicgames-claimer/commit/e5ce7916ab6329cfc7134677c4d89c2b3fa3ba97#diff-d18d03e9c407a20e05fbf03cbd6f9299857740544fb6b50d6a70b9c6fbc35831) which uses beta of `playwright-extra@next` and `@extra/recaptcha@next` (from [comment on puppeteer-extra](https://github.com/berstend/puppeteer-extra/pull/303#issuecomment-775277480)).
+However, `playwright-extra` seems to be old and missing `:has-text` selector (fixed [here](https://github.com/vogler/epicgames-claimer/commit/ba97a0e840b65f4476cca18e28d8461b0c703420)) and `page.frameLocator`, so the script did not run without adjustments.
+Also, solving via [2captcha](https://2captcha.com?from=13225256) is a paid service which takes time and may be unreliable.
+
+
+Added [main.stealth.js](https://github.com/vogler/epicgames-claimer/commit/64d0ba8ce71baec3947d1b64acd567befcb39340#diff-f70d3bd29df4a343f11062a97063953173491ce30fe34f69a0fc52517adbf342) which uses the stealth plugin without `playwright-extra` wrapper but up-to-date `playwright` (from [comment](https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212)).
+The listed evasions are enough to not show an hcaptcha. Script claimed game successfully in non-headless mode.
+
+Removed `main.captcha.js`.
+Using Playwright Test (`main.spec.ts`) instead of Library (`main.stealth.js`) has the advantage of free CLI like `--debug` and `--timeout`.
+
+
+Button selectors should preferably use text in order to be more stable against changes in the DOM.
+
+Renamed repository from epicgames-claimer to free-games-claimer since a script for Amazon Prime Gaming was also added. Removed all old scripts in favor of just `epic-games.js` and `prime-gaming.js`.
+
+epic games: `headless` mode gets hcaptcha challenge. More details/references in [issue](https://github.com/vogler/free-games-claimer/issues/2).
+
+https://github.com/vogler/free-games-claimer/pull/11 introduced a Dockerfile for running non-headless inside the container via xvfb which makes it headless for the host running the container.
+
+v1.0 Standalone scripts node epic-games and node prime-gaming using Chromium.
+
+Changed to Firefox for all scripts since Chromium led to captchas. Claiming then also worked in headless mode without Docker.
+
+Added options via env vars, configurable in `data/config.env`.
+
+Added OTP generation via otplib for automatic login, even with 2FA.
+
+Added notifications via [apprise](https://github.com/caronc/apprise).
+
+
+[](https://star-history.com/#vogler/free-games-claimer&Date)
+
+
+
+
+---
+
+Logo with smaller aspect ratio (for Telegram bot etc.): 👾 - [emojipedia](https://emojipedia.org/alien-monster/)
+
+
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/aliexpress.js b/free-games-claimer-1.8/free-games-claimer-1.8/aliexpress.js
new file mode 100644
index 0000000..e2439a4
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/aliexpress.js
@@ -0,0 +1,124 @@
+import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
+import { datetime, filenamify, prompt, handleSIGINT, stealth } from './src/util.js';
+import { cfg } from './src/config.js';
+
+// using https://github.com/apify/fingerprint-suite worked, but has no launchPersistentContext...
+// from https://github.com/apify/fingerprint-suite/issues/162
+import { FingerprintInjector } from 'fingerprint-injector';
+import { FingerprintGenerator } from 'fingerprint-generator';
+
+const { fingerprint, headers } = new FingerprintGenerator().getFingerprint({
+ devices: ["mobile"],
+ operatingSystems: ["android"],
+});
+
+const context = await firefox.launchPersistentContext(cfg.dir.browser, {
+ headless: cfg.headless,
+ // viewport: { width: cfg.width, height: cfg.height },
+ locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
+ recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
+ recordHar: cfg.record ? { path: `data/record/aliexpress-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
+ handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+ userAgent: fingerprint.navigator.userAgent,
+ viewport: {
+ width: fingerprint.screen.width,
+ height: fingerprint.screen.height,
+ },
+ extraHTTPHeaders: {
+ 'accept-language': headers['accept-language'],
+ },
+});
+handleSIGINT(context);
+// await stealth(context);
+await new FingerprintInjector().attachFingerprintToPlaywright(context, { fingerprint, headers });
+
+context.setDefaultTimeout(cfg.debug ? 0 : cfg.timeout);
+
+const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
+
+const auth = async (url) => {
+ console.log('auth', url);
+ await page.goto(url, { waitUntil: 'domcontentloaded' });
+ // redirects to https://login.aliexpress.com/?return_url=https%3A%2F%2Fwww.aliexpress.com%2Fp%2Fcoin-pc-index%2Findex.html
+ await Promise.any([page.waitForURL(/.*login.aliexpress.com.*/).then(async () => {
+ // manual login
+ console.error('Not logged in! Will wait for 120s for you to login...');
+ // await page.waitForTimeout(120*1000);
+ // or try automated
+ page.locator('span:has-text("Switch account")').click().catch(_ => {}); // sometimes no longer logged in, but previous user/email is pre-selected -> in this case we want to go back to the classic login
+ const login = page.locator('.login-container');
+ const email = cfg.ae_email || await prompt({ message: 'Enter email' });
+ const emailInput = login.locator('input[label="Email or phone number"]');
+ await emailInput.fill(email);
+ await emailInput.blur(); // otherwise Continue button stays disabled
+ const continueButton = login.locator('button:has-text("Continue")');
+ await continueButton.click({ force: true }); // normal click waits for button to no longer be covered by their suggestion menu, so we have to force click somewhere for the menu to close and then click
+ await continueButton.click();
+ const password = email && (cfg.ae_password || await prompt({ type: 'password', message: 'Enter password' }));
+ await login.locator('input[label="Password"]').fill(password);
+ await login.locator('button:has-text("Sign in")').click();
+ const error = login.locator('.error-text');
+ error.waitFor().then(async _ => console.error('Login error:', await error.innerText()));
+ await page.waitForURL(url);
+ // await page.addLocatorHandler(page.getByRole('button', { name: 'Accept cookies' }), btn => btn.click());
+ page.getByRole('button', { name: 'Accept cookies' }).click().then(_ => console.log('Accepted cookies')).catch(_ => { });
+ }), page.locator('#nav-user-account').waitFor()]).catch(_ => {});
+
+ // await page.locator('#nav-user-account').hover();
+ // console.log('Logged in as:', await page.locator('.welcome-name').innerText());
+};
+
+// copied URLs from AliExpress app on tablet which has menu for the used webview
+const urls = {
+ // works with desktop view, but stuck at 100% loading in mobile view:
+ coins: 'https://www.aliexpress.com/p/coin-pc-index/index.html',
+ // only work with mobile view:
+ grow: 'https://m.aliexpress.com/p/ae_fruit/index.html', // firefox: stuck at 60% loading, chrome: loads, but canvas
+ gogo: 'https://m.aliexpress.com/p/gogo-match-cc/index.html', // closes firefox?!
+ // only show notification to install the app
+ euro: 'https://m.aliexpress.com/p/european-cup/index.html', // doesn't load
+ merge: 'https://m.aliexpress.com/p/merge-market/index.html',
+};
+
+const coins = async () => {
+ // await auth(urls.coins);
+ await Promise.any([page.locator('.checkin-button').click(), page.locator('.addcoin').waitFor()]);
+ console.log('Coins:', await page.locator('.mycoin-content-right-money').innerText());
+ console.log('Streak:', await page.locator('.title-box').innerText());
+ console.log('Tomorrow:', await page.locator('.addcoin').innerText());
+};
+
+const grow = async () => {
+ await page.pause();
+};
+
+const gogo = async () => {
+ await page.pause();
+};
+
+const euro = async () => {
+ await page.pause();
+};
+
+const merge = async () => {
+ await page.pause();
+};
+
+try {
+ // await coins();
+ await [
+ // coins,
+ // grow,
+ // gogo,
+ // euro,
+ merge,
+ ].reduce((a, f) => a.then(async _ => { await auth(urls[f.name]); await f(); console.log() }), Promise.resolve());
+
+ // await page.pause();
+} catch (error) {
+ process.exitCode ||= 1;
+ console.error('--- Exception:');
+ console.error(error); // .toString()?
+}
+if (page.video()) console.log('Recorded video:', await page.video().path());
+await context.close();
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/docker-compose.yml b/free-games-claimer-1.8/free-games-claimer-1.8/docker-compose.yml
new file mode 100644
index 0000000..dbcc679
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/docker-compose.yml
@@ -0,0 +1,15 @@
+# start with `docker compose up`
+services:
+ free-games-claimer:
+ container_name: fgc # is printed in front of every output line
+ image: ghcr.io/vogler/free-games-claimer # otherwise image name will be free-games-claimer-free-games-claimer
+ build: .
+ ports:
+ # - "5900:5900" # VNC server
+ - "6080:6080" # noVNC (browser-based VNC client)
+ volumes:
+ - fgc:/fgc/data
+ # command: bash -c "node epic-games; node gog"
+ environment:
+ # - EMAIL=foo@bar.org
+ # - NOTIFY='tgram://...'
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/docker-entrypoint.sh b/free-games-claimer-1.8/free-games-claimer-1.8/docker-entrypoint.sh
new file mode 100644
index 0000000..5837164
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/docker-entrypoint.sh
@@ -0,0 +1,55 @@
+#!/usr/bin/env bash
+
+set -eo pipefail # exit on error, error on any fail in pipe (not just last cmd); add -x to print each cmd; see gist bash_strict_mode.md
+
+echo "Version: https://github.com/vogler/free-games-claimer/tree/${COMMIT}"
+[ ! -z $BRANCH ] && [ $BRANCH != "main" ] && echo "Branch: ${BRANCH}"
+echo "Build: $NOW"
+
+# Remove chromium profile lock.
+# When running in docker and then killing it, on the next run chromium displayed a dialog to unlock the profile which made the script time out.
+# Maybe due to changed hostname of container or due to how the docker container kills playwright - didn't check.
+# https://bugs.chromium.org/p/chromium/issues/detail?id=367048
+rm -f /fgc/data/browser/SingletonLock
+
+# Firefox preferences are stored in $BROWSER_DIR/pref.js and can be overridden by a file user.js
+# Since this file has to be in the volume (data/browser), we can't do this in Dockerfile.
+mkdir -p /fgc/data/browser
+# fix for 'Incorrect response' after solving a captcha correctly - https://github.com/vogler/free-games-claimer/issues/261#issuecomment-1868385830
+# echo 'user_pref("privacy.resistFingerprinting", true);' > /fgc/data/browser/user.js
+cat << EOT > /fgc/data/browser/user.js
+user_pref("privacy.resistFingerprinting", true);
+// user_pref("privacy.resistFingerprinting.letterboxing", true);
+// user_pref("browser.contentblocking.category", "strict");
+// user_pref("webgl.disabled", true);
+EOT
+# TODO disable session restore message?
+
+# Remove X server display lock, fix for `docker compose up` which reuses container which made it fail after initial run, https://github.com/vogler/free-games-claimer/issues/31
+# echo $DISPLAY
+# ls -l /tmp/.X11-unix/
+rm -f /tmp/.X1-lock
+
+# 6000+SERVERNUM is the TCP port Xvfb is listening on:
+# SERVERNUM=$(echo "$DISPLAY" | sed 's/:\([0-9][0-9]*\).*/\1/')
+
+# Options passed directly to the Xvfb server:
+# -ac disables host-based access control mechanisms
+# −screen NUM WxHxD creates the screen and sets its width, height, and depth
+
+export DISPLAY=:1 # need to export this, otherwise playwright complains with 'Looks like you launched a headed browser without having a XServer running.'
+Xvfb $DISPLAY -ac -screen 0 "${WIDTH}x${HEIGHT}x${DEPTH}" &
+echo "Xvfb display server created screen with resolution ${WIDTH}x${HEIGHT}"
+if [ -z "$VNC_PASSWORD" ]; then
+ pw="-nopw"
+ pwt="no password!"
+else
+ pw="-passwd $VNC_PASSWORD"
+ pwt="with password"
+fi
+x11vnc -display $DISPLAY -forever -shared -rfbport $VNC_PORT -bg $pw 2>/dev/null 1>&2
+echo "VNC is running on port $VNC_PORT ($pwt)"
+websockify -D --web "/usr/share/novnc/" $NOVNC_PORT "localhost:$VNC_PORT" 2>/dev/null 1>&2 &
+echo "noVNC (VNC via browser) is running on http://localhost:$NOVNC_PORT"
+echo
+exec tini -g -- "$@" # https://github.com/krallin/tini/issues/8 node/playwright respond to signals like ctrl-c, but unsure about zombie processes
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/epic-games.js b/free-games-claimer-1.8/free-games-claimer-1.8/epic-games.js
new file mode 100644
index 0000000..4db1e75
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/epic-games.js
@@ -0,0 +1,324 @@
+import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
+import { authenticator } from 'otplib';
+import chalk from 'chalk';
+import path from 'path';
+import { existsSync, writeFileSync, appendFileSync } from 'fs';
+import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
+import { cfg } from './src/config.js';
+
+const screenshot = (...a) => resolve(cfg.dir.screenshots, 'epic-games', ...a);
+
+const URL_CLAIM = 'https://store.epicgames.com/en-US/free-games';
+const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
+
+console.log(datetime(), 'started checking epic-games');
+
+const db = await jsonDb('epic-games.json', {});
+
+if (cfg.time) console.time('startup');
+
+const browserPrefs = path.join(cfg.dir.browser, 'prefs.js');
+if (existsSync(browserPrefs)) {
+ console.log('Adding webgl.disabled to', browserPrefs);
+ appendFileSync(browserPrefs, 'user_pref("webgl.disabled", true);'); // apparently Firefox removes duplicates (and sorts), so no problem appending every time
+} else {
+ console.log(browserPrefs, 'does not exist yet, will patch it on next run. Restart the script if you get a captcha.');
+}
+
+// https://playwright.dev/docs/auth#multi-factor-authentication
+const context = await firefox.launchPersistentContext(cfg.dir.browser, {
+ headless: cfg.headless,
+ viewport: { width: cfg.width, height: cfg.height },
+ userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:127.0) Gecko/20100101 Firefox/127.0', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
+ // userAgent firefox (macOS): Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
+ // userAgent firefox (docker): Mozilla/5.0 (X11; Linux aarch64; rv:109.0) Gecko/20100101 Firefox/115.0
+ locale: 'en-US', // ignore OS locale to be sure to have english text for locators
+ recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
+ recordHar: cfg.record ? { path: `data/record/eg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
+ handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+ // user settings for firefox have to be put in $BROWSER_DIR/user.js
+ args: [ // https://wiki.mozilla.org/Firefox/CommandLineOptions
+ // '-kiosk',
+ ],
+});
+
+handleSIGINT(context);
+
+// Without stealth plugin, the website shows an hcaptcha on login with username/password and in the last step of claiming a game. It may have other heuristics like unsuccessful logins as well. After <6h (TBD) it resets to no captcha again. Getting a new IP also resets.
+await stealth(context);
+
+if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+
+const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
+await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
+
+// some debug info about the page (screen dimensions, user agent, platform)
+// eslint-disable-next-line no-undef
+if (cfg.debug) console.debug(await page.evaluate(() => [(({ width, height, availWidth, availHeight }) => ({ width, height, availWidth, availHeight }))(window.screen), navigator.userAgent, navigator.platform, navigator.vendor])); // deconstruct screen needed since `window.screen` prints {}, `window.screen.toString()` '[object Screen]', and can't use some pick function without defining it on `page`
+if (cfg.debug_network) {
+ // const filter = _ => true;
+ const filter = r => r.url().includes('store.epicgames.com');
+ page.on('request', request => filter(request) && console.log('>>', request.method(), request.url()));
+ page.on('response', response => filter(response) && console.log('<<', response.status(), response.url()));
+}
+
+const notify_games = [];
+let user;
+
+try {
+ await context.addCookies([
+ { name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5 * 24 * 60 * 60 * 1000).toISOString(), domain: '.epicgames.com', path: '/' }, // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago.
+ { name: 'HasAcceptedAgeGates', value: 'USK:9007199254740991,general:18,EPIC SUGGESTED RATING:18', domain: 'store.epicgames.com', path: '/' }, // gets rid of 'To continue, please provide your date of birth', https://github.com/vogler/free-games-claimer/issues/275, USK number doesn't seem to matter, cookie from 'Fallout 3: Game of the Year Edition'
+ ]);
+
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto
+
+ if (cfg.time) console.timeEnd('startup');
+ if (cfg.time) console.time('login');
+
+ // page.click('button:has-text("Accept All Cookies")').catch(_ => { }); // Not needed anymore since we set the cookie above. Clicking this did not always work since the message was animated in too slowly.
+
+ while (await page.locator('egs-navigation').getAttribute('isloggedin') != 'true') {
+ console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
+ if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
+ if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
+ console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
+ if (cfg.eg_email && cfg.eg_password) console.info('Using email and password from environment.');
+ else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
+ const notifyBrowserLogin = async () => {
+ console.log('Waiting for you to login in the browser.');
+ await notify('epic-games: no longer signed in and not enough options set for automatic login.');
+ if (cfg.headless) {
+ console.log('Run `SHOW=1 node epic-games` to login in the opened browser.');
+ await context.close(); // finishes potential recording
+ process.exit(1);
+ }
+ };
+ const email = cfg.eg_email || await prompt({ message: 'Enter email' });
+ if (!email) await notifyBrowserLogin();
+ else {
+ // await page.click('text=Sign in with Epic Games');
+ page.waitForSelector('.h_captcha_challenge iframe').then(async () => {
+ console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
+ await notify('epic-games: got captcha during login. Please check.');
+ }).catch(_ => { });
+ page.waitForSelector('p:has-text("Incorrect response.")').then(async () => {
+ console.error('Incorrect response for captcha!');
+ }).catch(_ => { });
+ await page.fill('#email', email);
+ // await page.click('button[type="submit"]'); login was split in two steps for some time, now email and password are on the same form again
+ const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
+ if (!password) await notifyBrowserLogin();
+ else {
+ await page.fill('#password', password);
+ await page.click('button[type="submit"]');
+ }
+ const error = page.locator('#form-error-message');
+ error.waitFor().then(async () => {
+ console.error('Login error:', await error.innerText());
+ console.log('Please login in the browser!');
+ }).catch(_ => { });
+ // handle MFA, but don't await it
+ page.waitForURL('**/id/login/mfa**').then(async () => {
+ console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
+ // TODO locator for text (email or app?)
+ const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
+ await page.click('button[type="submit"]');
+ }).catch(_ => { });
+ }
+ await page.waitForURL(URL_CLAIM);
+ if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+ }
+ user = await page.locator('egs-navigation').getAttribute('displayname'); // 'null' if !isloggedin
+ console.log(`Signed in as ${user}`);
+ db.data[user] ||= {};
+ if (cfg.time) console.timeEnd('login');
+ if (cfg.time) console.time('claim all games');
+
+ // Detect free games
+ const game_loc = page.locator('a:has(span:text-is("Free Now"))');
+ await game_loc.last().waitFor().catch(_ => {
+ // rarely there are no free games available -> catch Timeout
+ // TODO would be better to wait for alternative like 'coming soon' instead of waiting for timeout
+ // see https://github.com/vogler/free-games-claimer/issues/210#issuecomment-1727420943
+ console.error('Seems like currently there are no free games available in your region...');
+ // urls below should then be an empty list
+ });
+ // clicking on `game_sel` sometimes led to a 404, see https://github.com/vogler/free-games-claimer/issues/25
+ // debug showed that in those cases the href was still correct, so we `goto` the urls instead of clicking.
+ // Alternative: parse the json loaded to build the page https://store-site-backend-static-ipv4.ak.epicgames.com/freeGamesPromotions
+ // i.e. filter data.Catalog.searchStore.elements for .promotions.promotionalOffers being set and build URL with .catalogNs.mappings[0].pageSlug or .urlSlug if not set to some wrong id like it was the case for spirit-of-the-north-f58a66 - this is also what's done here: https://github.com/claabs/epicgames-freegames-node/blob/938a9653ffd08b8284ea32cf01ac8727d25c5d4c/src/puppet/free-games.ts#L138-L213
+ const urlSlugs = await Promise.all((await game_loc.elementHandles()).map(a => a.getAttribute('href')));
+ const urls = urlSlugs.map(s => 'https://store.epicgames.com' + s);
+ console.log('Free games:', urls);
+
+ for (const url of urls) {
+ if (cfg.time) console.time('claim game');
+ await page.goto(url); // , { waitUntil: 'domcontentloaded' });
+ const purchaseBtn = page.locator('button[data-testid="purchase-cta-button"] >> :has-text("e"), :has-text("i")').first(); // when loading, the button text is empty -> need to wait for some text {'get', 'in library', 'requires base game'} -> just wait for e or i to not be too specific; :text-matches("\w+") somehow didn't work - https://github.com/vogler/free-games-claimer/issues/375
+ await purchaseBtn.waitFor();
+ const btnText = (await purchaseBtn.innerText()).toLowerCase(); // barrier to block until page is loaded
+
+ // click Continue if 'This game contains mature content recommended only for ages 18+'
+ if (await page.locator('button:has-text("Continue")').count() > 0) {
+ console.log(' This game contains mature content recommended only for ages 18+');
+ if (await page.locator('[data-testid="AgeSelect"]').count()) {
+ console.error(' Got "To continue, please provide your date of birth" - This shouldn\'t happen due to cookie set above. Please report to https://github.com/vogler/free-games-claimer/issues/275');
+ await page.locator('#month_toggle').click();
+ await page.locator('#month_menu li:has-text("01")').click();
+ await page.locator('#day_toggle').click();
+ await page.locator('#day_menu li:has-text("01")').click();
+ await page.locator('#year_toggle').click();
+ await page.locator('#year_menu li:has-text("1987")').click();
+ }
+ await page.click('button:has-text("Continue")', { delay: 111 });
+ await page.waitForTimeout(2000);
+ }
+
+ let title;
+ let bundle_includes;
+ if (await page.locator('span:text-is("About Bundle")').count()) {
+ title = (await page.locator('span:has-text("Buy"):left-of([data-testid="purchase-cta-button"])').first().innerText()).replace('Buy ', '');
+ // h1 first didn't exist for bundles but now it does... However h1 would e.g. be 'Fallout® Classic Collection' instead of 'Fallout Classic Collection'
+ try {
+ bundle_includes = await Promise.all((await page.locator('.product-card-top-row h5').all()).map(b => b.innerText()));
+ } catch (e) {
+ console.error('Failed to get "Bundle Includes":', e);
+ }
+ } else {
+ title = await page.locator('h1').first().innerText();
+ }
+ const game_id = page.url().split('/').pop();
+ const existedInDb = db.data[user][game_id];
+ db.data[user][game_id] ||= { title, time: datetime(), url: page.url() }; // this will be set on the initial run only!
+ console.log('Current free game:', chalk.blue(title));
+ if (bundle_includes) console.log(' This bundle includes:', bundle_includes);
+ const notify_game = { title, url, status: 'failed' };
+ notify_games.push(notify_game); // status is updated below
+
+ if (btnText == 'in library') {
+ console.log(' Already in library! Nothing to claim.');
+ if (!existedInDb) await notify(`Game already in library: ${url}`);
+ notify_game.status = 'existed';
+ db.data[user][game_id].status ||= 'existed'; // does not overwrite claimed or failed
+ if (db.data[user][game_id].status.startsWith('failed')) db.data[user][game_id].status = 'manual'; // was failed but now it's claimed
+ } else if (btnText == 'requires base game') {
+ console.log(' Requires base game! Nothing to claim.');
+ notify_game.status = 'requires base game';
+ db.data[user][game_id].status ||= 'failed:requires-base-game';
+ // TODO claim base game if it is free
+ const baseUrl = 'https://store.epicgames.com' + await page.locator('a:has-text("Overview")').getAttribute('href');
+ console.log(' Base game:', baseUrl);
+ // await page.click('a:has-text("Overview")');
+ // TODO handle this via function call for base game above since this will never terminate if DRYRUN=1
+ urls.push(baseUrl); // add base game to the list of games to claim
+ urls.push(url); // add add-on itself again
+ } else { // GET
+ console.log(' Not in library yet! Click', btnText);
+ await purchaseBtn.click({ delay: 11 }); // got stuck here without delay (or mouse move), see #75, 1ms was also enough
+
+ // click Continue if 'Device not supported. This product is not compatible with your current device.' - avoided by Windows userAgent?
+ page.click('button:has-text("Continue")').catch(_ => { }); // needed since change from Chromium to Firefox?
+
+ // click 'Yes, buy now' if 'This edition contains something you already have. Still interested?'
+ page.click('button:has-text("Yes, buy now")').catch(_ => { });
+
+ // Accept End User License Agreement (only needed once)
+ page.locator(':has-text("end user license agreement")').waitFor().then(async () => {
+ console.log(' Accept End User License Agreement (only needed once)');
+ console.log(page.innerHTML);
+ console.log('Please report the HTML above here: https://github.com/vogler/free-games-claimer/issues/371');
+ await page.locator('input#agree').check(); // TODO Bundle: got stuck here; likely unrelated to bundle and locator just changed: https://github.com/vogler/free-games-claimer/issues/371
+ await page.locator('button:has-text("Accept")').click();
+ }).catch(_ => { });
+
+ // it then creates an iframe for the purchase
+ await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed?
+ const iframe = page.frameLocator('#webPurchaseContainer iframe');
+ // skip game if unavailable in region, https://github.com/vogler/free-games-claimer/issues/46 TODO check games for account's region
+ if (await iframe.locator(':has-text("unavailable in your region")').count() > 0) {
+ console.error(' This product is unavailable in your region!');
+ db.data[user][game_id].status = notify_game.status = 'unavailable-in-region';
+ if (cfg.time) console.timeEnd('claim game');
+ continue;
+ }
+
+ iframe.locator('.payment-pin-code').waitFor().then(async () => {
+ if (!cfg.eg_parentalpin) {
+ console.error(' EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
+ notify('epic-games: EG_PARENTALPIN not set. Need to enter Parental Control PIN manually.');
+ }
+ await iframe.locator('input.payment-pin-code__input').first().pressSequentially(cfg.eg_parentalpin);
+ await iframe.locator('button:has-text("Continue")').click({ delay: 11 });
+ }).catch(_ => { });
+
+ if (cfg.debug) await page.pause();
+ if (cfg.dryrun) {
+ console.log(' DRYRUN=1 -> Skip order!');
+ notify_game.status = 'skipped';
+ if (cfg.time) console.timeEnd('claim game');
+ continue;
+ }
+
+ // Playwright clicked before button was ready to handle event, https://github.com/vogler/free-games-claimer/issues/84#issuecomment-1474346591
+ await iframe.locator('button:has-text("Place Order"):not(:has(.payment-loading--loading))').click({ delay: 11 });
+
+ // I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
+ const btnAgree = iframe.locator('button:has-text("I Accept")');
+ btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree'
+ try {
+ // context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
+ const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
+ captcha.waitFor().then(async () => { // don't await, since element may not be shown
+ // console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.')
+ console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
+ // await notify(`epic-games: got captcha challenge right before claim of ${title}. Use VNC to solve it manually.`); // TODO not all apprise services understand HTML: https://github.com/vogler/free-games-claimer/pull/417
+ await notify(`epic-games: got captcha challenge for.\nGame link: ${url}`);
+ // TODO could even create purchase URL, see https://github.com/vogler/free-games-claimer/pull/130
+ // await page.waitForTimeout(2000);
+ // const p = path.resolve(cfg.dir.screenshots, 'epic-games', 'captcha', `${filenamify(datetime())}.png`);
+ // await captcha.screenshot({ path: p });
+ // console.info(' Saved a screenshot of hcaptcha challenge to', p);
+ // console.error(' Got hcaptcha challenge. To avoid it, get a link from https://www.hcaptcha.com/accessibility'); // TODO save this link in config and visit it daily to set accessibility cookie to avoid captcha challenge?
+ }).catch(_ => { }); // may time out if not shown
+ iframe.locator('.payment__errors:has-text("Failed to challenge captcha, please try again later.")').waitFor().then(async () => {
+ console.error(' Failed to challenge captcha, please try again later.');
+ await notify('epic-games: failed to challenge captcha. Please check.');
+ }).catch(_ => { });
+ await page.locator('text=Thanks for your order!').waitFor({ state: 'attached' }); // TODO Bundle: got stuck here, but normal game now as well
+ db.data[user][game_id].status = 'claimed';
+ db.data[user][game_id].time = datetime(); // claimed time overwrites failed/dryrun time
+ console.log(' Claimed successfully!');
+ // context.setDefaultTimeout(cfg.timeout);
+ } catch (e) {
+ console.log(e);
+ // console.error(' Failed to claim! Try again if NopeCHA timed out. Click the extension to see if you ran out of credits (refill after 24h). To avoid captchas try to get a new IP or set a cookie from https://www.hcaptcha.com/accessibility');
+ console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
+ const p = screenshot('failed', `${game_id}_${filenamify(datetime())}.png`);
+ await page.screenshot({ path: p, fullPage: true });
+ db.data[user][game_id].status = 'failed';
+ }
+ notify_game.status = db.data[user][game_id].status; // claimed or failed
+
+ const p = screenshot(`${game_id}.png`);
+ if (!existsSync(p)) await page.screenshot({ path: p, fullPage: false }); // fullPage is quite long...
+ }
+ if (cfg.time) console.timeEnd('claim game');
+ }
+ if (cfg.time) console.timeEnd('claim all games');
+} catch (error) {
+ process.exitCode ||= 1;
+ console.error('--- Exception:');
+ console.error(error); // .toString()?
+ if (error.message && process.exitCode != 130) notify(`epic-games failed: ${error.message.split('\n')[0]}`);
+} finally {
+ await db.write(); // write out json db
+ if (notify_games.filter(g => g.status == 'claimed' || g.status == 'failed').length) { // don't notify if all have status 'existed', 'manual', 'requires base game', 'unavailable-in-region', 'skipped'
+ notify(`epic-games (${user}):
${html_game_list(notify_games)}`);
+ }
+}
+if (cfg.debug) writeFileSync(path.resolve(cfg.dir.browser, 'cookies.json'), JSON.stringify(await context.cookies()));
+if (page.video()) console.log('Recorded video:', await page.video().path());
+await context.close();
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/eslint.config.js b/free-games-claimer-1.8/free-games-claimer-1.8/eslint.config.js
new file mode 100644
index 0000000..48b1cbc
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/eslint.config.js
@@ -0,0 +1,76 @@
+// https://eslint.org/docs/latest/use/configure/configuration-files-new
+// https://eslint.org/docs/latest/use/configure/migration-guide
+import js from '@eslint/js';
+import globals from 'globals';
+import stylistic from '@stylistic/eslint-plugin-js';
+
+export default [
+ // https://eslint.org/docs/latest/use/configure/configuration-files-new#globally-ignoring-files-with-ignores
+ // object with just `ignores` applies to all configuration objects
+ // had `ln -s .gitignore .eslintignore` before, but .eslintignore no longer supported
+ {
+ ignores: ['data/**'],
+ },
+ js.configs.recommended, // TODO still needed?
+ {
+ // files: ['*.js'],
+ languageOptions: {
+ globals: globals.node,
+ },
+ plugins: {
+ '@stylistic/js': stylistic,
+ },
+ // https://eslint.org/docs/latest/rules/
+ // https://eslint.style/packages/js
+ rules: {
+ 'no-unused-vars': ['error', { argsIgnorePattern: '^_' }],
+ 'prefer-const': 'error',
+ '@stylistic/js/array-bracket-newline': ['error', 'consistent'],
+ '@stylistic/js/array-bracket-spacing': 'error',
+ '@stylistic/js/array-element-newline': ['error', 'consistent'],
+ '@stylistic/js/arrow-parens': ['error', 'as-needed'],
+ '@stylistic/js/arrow-spacing': 'error',
+ '@stylistic/js/block-spacing': 'error',
+ '@stylistic/js/brace-style': 'error',
+ '@stylistic/js/comma-dangle': ['error', 'always-multiline'],
+ '@stylistic/js/comma-spacing': 'error',
+ '@stylistic/js/comma-style': 'error',
+ '@stylistic/js/eol-last': 'error',
+ '@stylistic/js/func-call-spacing': 'error',
+ '@stylistic/js/function-paren-newline': ['error', 'consistent'],
+ '@stylistic/js/implicit-arrow-linebreak': 'error',
+ '@stylistic/js/indent': ['error', 2],
+ '@stylistic/js/key-spacing': 'error',
+ '@stylistic/js/keyword-spacing': 'error',
+ '@stylistic/js/linebreak-style': 'error',
+ '@stylistic/js/no-extra-parens': 'error',
+ '@stylistic/js/no-extra-semi': 'error',
+ '@stylistic/js/no-mixed-spaces-and-tabs': 'error',
+ '@stylistic/js/no-multi-spaces': 'error',
+ '@stylistic/js/no-multiple-empty-lines': 'error',
+ '@stylistic/js/no-tabs': 'error',
+ '@stylistic/js/no-trailing-spaces': 'error',
+ '@stylistic/js/no-whitespace-before-property': 'error',
+ '@stylistic/js/nonblock-statement-body-position': 'error',
+ '@stylistic/js/object-curly-newline': 'error',
+ '@stylistic/js/object-curly-spacing': ['error', 'always'],
+ '@stylistic/js/object-property-newline': ['error', { allowAllPropertiesOnSameLine: true }],
+ '@stylistic/js/quote-props': ['error', 'as-needed'],
+ '@stylistic/js/quotes': ['error', 'single'],
+ '@stylistic/js/rest-spread-spacing': 'error',
+ '@stylistic/js/semi': 'error',
+ '@stylistic/js/semi-spacing': 'error',
+ '@stylistic/js/semi-style': 'error',
+ '@stylistic/js/space-before-blocks': 'error',
+ '@stylistic/js/space-before-function-paren': ['error', { anonymous: 'never', named: 'never', asyncArrow: 'always' }],
+ '@stylistic/js/space-in-parens': 'error',
+ '@stylistic/js/space-infix-ops': 'error',
+ '@stylistic/js/space-unary-ops': 'error',
+ '@stylistic/js/spaced-comment': 'error',
+ '@stylistic/js/switch-colon-spacing': 'error',
+ '@stylistic/js/template-curly-spacing': 'error',
+ '@stylistic/js/template-tag-spacing': 'error',
+ '@stylistic/js/wrap-regex': 'error',
+ },
+ },
+];
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/gog.js b/free-games-claimer-1.8/free-games-claimer-1.8/gog.js
new file mode 100644
index 0000000..6269fc2
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/gog.js
@@ -0,0 +1,157 @@
+import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
+import chalk from 'chalk';
+import { resolve, jsonDb, datetime, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
+import { cfg } from './src/config.js';
+
+const screenshot = (...a) => resolve(cfg.dir.screenshots, 'gog', ...a);
+
+const URL_CLAIM = 'https://www.gog.com/en';
+
+console.log(datetime(), 'started checking gog');
+
+const db = await jsonDb('gog.json', {});
+
+if (cfg.width < 1280) { // otherwise 'Sign in' and #menuUsername are hidden (but attached to DOM), see https://github.com/vogler/free-games-claimer/issues/335
+ console.error(`Window width is set to ${cfg.width} but needs to be at least 1280 for GOG!`);
+ process.exit(1);
+}
+
+// https://playwright.dev/docs/auth#multi-factor-authentication
+const context = await firefox.launchPersistentContext(cfg.dir.browser, {
+ headless: cfg.headless,
+ viewport: { width: cfg.width, height: cfg.height },
+ locale: 'en-US', // ignore OS locale to be sure to have english text for locators -> done via /en in URL
+ recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
+ recordHar: cfg.record ? { path: `data/record/gog-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
+ handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+});
+
+handleSIGINT(context);
+
+if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+
+const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
+await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
+// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
+
+const notify_games = [];
+let user;
+
+try {
+ await context.addCookies([{ name: 'CookieConsent', value: '{stamp:%274oR8MJL+bxVlG6g+kl2we5+suMJ+Tv7I4C5d4k+YY4vrnhCD+P23RQ==%27%2Cnecessary:true%2Cpreferences:true%2Cstatistics:true%2Cmarketing:true%2Cmethod:%27explicit%27%2Cver:1%2Cutc:1672331618201%2Cregion:%27de%27}', domain: 'www.gog.com', path: '/' }]); // to not waste screen space when non-headless
+
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
+
+ // page.click('#CybotCookiebotDialogBodyLevelButtonLevelOptinAllowAll').catch(_ => { }); // does not work reliably, solved by setting CookieConsent above
+ const signIn = page.locator('a:has-text("Sign in")').first();
+ await Promise.any([signIn.waitFor(), page.waitForSelector('#menuUsername')]);
+ while (await signIn.isVisible()) {
+ console.error('Not signed in anymore.');
+ await signIn.click();
+ // it then creates an iframe for the login
+ await page.waitForSelector('#GalaxyAccountsFrameContainer iframe'); // TODO needed?
+ const iframe = page.frameLocator('#GalaxyAccountsFrameContainer iframe');
+ if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
+ console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ if (cfg.gog_email && cfg.gog_password) console.info('Using email and password from environment.');
+ else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
+ const email = cfg.gog_email || await prompt({ message: 'Enter email' });
+ const password = email && (cfg.gog_password || await prompt({ type: 'password', message: 'Enter password' }));
+ if (email && password) {
+ iframe.locator('a[href="/logout"]').click().catch(_ => { }); // Click 'Change account' (email from previous login is set in some cookie)
+ await iframe.locator('#login_username').fill(email);
+ await iframe.locator('#login_password').fill(password);
+ await iframe.locator('#login_login').click();
+ // handle MFA, but don't await it
+ iframe.locator('form[name=second_step_authentication]').waitFor().then(async () => {
+ console.log('Two-Step Verification - Enter security code');
+ console.log(await iframe.locator('.form__description').innerText());
+ const otp = await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 4 || 'The code must be 4 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await iframe.locator('#second_step_authentication_token_letter_1').pressSequentially(otp.toString(), { delay: 10 });
+ await iframe.locator('#second_step_authentication_send').click();
+ await page.waitForTimeout(1000); // TODO still needed with wait for username below?
+ }).catch(_ => { });
+ // iframe.locator('iframe[title=reCAPTCHA]').waitFor().then(() => {
+ // iframe.locator('.g-recaptcha').waitFor().then(() => {
+ iframe.locator('text=Invalid captcha').waitFor().then(() => {
+ console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
+ notify('gog: got captcha during login. Please check.');
+ // TODO solve reCAPTCHA?
+ }).catch(_ => { });
+ await page.waitForSelector('#menuUsername');
+ } else {
+ console.log('Waiting for you to login in the browser.');
+ await notify('gog: no longer signed in and not enough options set for automatic login.');
+ if (cfg.headless) {
+ console.log('Run `SHOW=1 node gog` to login in the opened browser.');
+ await context.close();
+ process.exit(1);
+ }
+ }
+ await page.waitForSelector('#menuUsername');
+ if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+ }
+ user = await page.locator('#menuUsername').first().textContent(); // innerText is uppercase due to styling!
+ console.log(`Signed in as ${user}`);
+ db.data[user] ||= {};
+
+ const banner = page.locator('#giveaway');
+ if (!await banner.count()) {
+ console.log('Currently no free giveaway!');
+ } else {
+ const text = await page.locator('.giveaway__content-header').innerText();
+ const match_all = text.match(/Claim (.*) and don't miss the|Success! (.*) was added to/);
+ const title = match_all[1] ? match_all[1] : match_all[2];
+ const url = await banner.locator('a').first().getAttribute('href');
+ console.log(`Current free game: ${chalk.blue(title)} - ${url}`);
+ db.data[user][title] ||= { title, time: datetime(), url };
+ if (cfg.dryrun) process.exit(1);
+ // await page.locator('#giveaway:not(.is-loading)').waitFor(); // otherwise screenshot is sometimes with loading indicator instead of game title; #TODO fix, skipped due to timeout, see #240
+ await banner.screenshot({ path: screenshot(`${filenamify(title)}.png`) }); // overwrites every time - only keep first?
+
+ // await banner.getByRole('button', { name: 'Add to library' }).click();
+ // instead of clicking the button, we visit the auto-claim URL which gives as a JSON response which is easier than checking the state of a button
+ await page.goto('https://www.gog.com/giveaway/claim');
+ const response = await page.innerText('body');
+ // console.log(response);
+ // {} // when successfully claimed
+ // {"message":"Already claimed"}
+ // {"message":"Unauthorized"}
+ // {"message":"Giveaway has ended"}
+ let status;
+ if (response == '{}') {
+ status = 'claimed';
+ console.log(' Claimed successfully!');
+ } else {
+ const message = JSON.parse(response).message;
+ if (message == 'Already claimed') {
+ status = 'existed'; // same status text as for epic-games
+ console.log(' Already in library! Nothing to claim.');
+ } else {
+ console.log(response);
+ status = message;
+ }
+ }
+ db.data[user][title].status ||= status;
+ notify_games.push({ title, url, status });
+
+ if (status == 'claimed' && !cfg.gog_newsletter) {
+ console.log('Unsubscribe from \'Promotions and hot deals\' newsletter');
+ await page.goto('https://www.gog.com/en/account/settings/subscriptions');
+ await page.locator('li:has-text("Marketing communications through Trusted Partners") label').uncheck();
+ await page.locator('li:has-text("Promotions and hot deals") label').uncheck();
+ }
+ }
+} catch (error) {
+ process.exitCode ||= 1;
+ console.error('--- Exception:');
+ console.error(error); // .toString()?
+ if (error.message && process.exitCode != 130) notify(`gog failed: ${error.message.split('\n')[0]}`);
+} finally {
+ await db.write(); // write out json db
+ if (notify_games.filter(g => g.status != 'existed').length) { // don't notify if all were already claimed
+ notify(`gog (${user}):
${html_game_list(notify_games)}`);
+ }
+}
+if (page.video()) console.log('Recorded video:', await page.video().path());
+await context.close();
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/jsconfig.json b/free-games-claimer-1.8/free-games-claimer-1.8/jsconfig.json
new file mode 100644
index 0000000..2e21de9
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/jsconfig.json
@@ -0,0 +1,9 @@
+{
+ "compilerOptions": {
+ "checkJs": true,
+ "target": "es2021",
+ "module": "NodeNext",
+ "moduleResolution": "NodeNext", // https://github.com/typicode/lowdb/issues/554
+ },
+ "exclude": ["node_modules", "**/node_modules"]
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/package-lock.json b/free-games-claimer-1.8/free-games-claimer-1.8/package-lock.json
new file mode 100644
index 0000000..dd57aa8
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/package-lock.json
@@ -0,0 +1,3129 @@
+{
+ "name": "free-games-claimer",
+ "version": "1.4.0",
+ "lockfileVersion": 2,
+ "requires": true,
+ "packages": {
+ "": {
+ "name": "free-games-claimer",
+ "version": "1.4.0",
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+ "cross-env": "^7.0.3",
+ "dotenv": "^16.4.5",
+ "enquirer": "^2.4.1",
+ "fingerprint-injector": "^2.1.52",
+ "lowdb": "^7.0.1",
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+ "@humanwhocodes/retry": "^0.3.0"
+ },
+ "engines": {
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+ },
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+ "funding": {
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+ "url": "https://github.com/sponsors/nzakas"
+ }
+ },
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+ "license": "MIT",
+ "engines": {
+ "node": ">=10"
+ },
+ "funding": {
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diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/package.json b/free-games-claimer-1.8/free-games-claimer-1.8/package.json
new file mode 100644
index 0000000..95027a2
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/package.json
@@ -0,0 +1,37 @@
+{
+ "name": "free-games-claimer",
+ "version": "1.4.0",
+ "description": "Automatically claims free games on the Epic Games Store, Amazon Prime Gaming and GOG.",
+ "homepage": "https://github.com/vogler/free-games-claimer",
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/vogler/free-games-claimer.git"
+ },
+ "author": "Ralf Vogler",
+ "license": "AGPL-3.0-only",
+ "main": "index.js",
+ "scripts": {
+ "docker:build": "docker build . -t ghcr.io/vogler/free-games-claimer",
+ "docker": "cross-env-shell docker run --rm -it -p 5900:5900 -p 6080:6080 -v \\\"$INIT_CWD/data\\\":/fgc/data --name fgc ghcr.io/vogler/free-games-claimer",
+ "lint": "npx eslint ."
+ },
+ "type": "module",
+ "engines": {
+ "node": ">=17"
+ },
+ "dependencies": {
+ "chalk": "^5.3.0",
+ "cross-env": "^7.0.3",
+ "dotenv": "^16.4.5",
+ "enquirer": "^2.4.1",
+ "fingerprint-injector": "^2.1.52",
+ "lowdb": "^7.0.1",
+ "otplib": "^12.0.1",
+ "playwright-firefox": "^1.45.0",
+ "puppeteer-extra-plugin-stealth": "^2.11.2"
+ },
+ "devDependencies": {
+ "@stylistic/eslint-plugin-js": "^4.0.0",
+ "eslint": "^9.5.0"
+ }
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/prime-gaming.js b/free-games-claimer-1.8/free-games-claimer-1.8/prime-gaming.js
new file mode 100644
index 0000000..dada15f
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/prime-gaming.js
@@ -0,0 +1,443 @@
+import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
+import { authenticator } from 'otplib';
+import chalk from 'chalk';
+import { resolve, jsonDb, datetime, stealth, filenamify, prompt, confirm, notify, html_game_list, handleSIGINT } from './src/util.js';
+import { cfg } from './src/config.js';
+
+const screenshot = (...a) => resolve(cfg.dir.screenshots, 'prime-gaming', ...a);
+
+// const URL_LOGIN = 'https://www.amazon.de/ap/signin'; // wrong. needs some session args to be valid?
+const URL_CLAIM = 'https://gaming.amazon.com/home';
+
+console.log(datetime(), 'started checking prime-gaming');
+
+const db = await jsonDb('prime-gaming.json', {});
+
+// https://playwright.dev/docs/auth#multi-factor-authentication
+const context = await firefox.launchPersistentContext(cfg.dir.browser, {
+ headless: cfg.headless,
+ viewport: { width: cfg.width, height: cfg.height },
+ locale: 'en-US', // ignore OS locale to be sure to have english text for locators
+ recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
+ recordHar: cfg.record ? { path: `data/record/pg-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
+ handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+});
+
+handleSIGINT(context);
+
+// TODO test if needed
+await stealth(context);
+
+if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+
+const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
+await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
+// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
+
+const notify_games = [];
+let user;
+
+try {
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // default 'load' takes forever
+ // need to wait for some elements to exist before checking if signed in or accepting cookies:
+ await Promise.any(['button:has-text("Sign in")', '[data-a-target="user-dropdown-first-name-text"]'].map(s => page.waitForSelector(s)));
+ page.click('[aria-label="Cookies usage disclaimer banner"] button:has-text("Accept Cookies")').catch(_ => { }); // to not waste screen space when non-headless, TODO does not work reliably, need to wait for something else first?
+ while (await page.locator('button:has-text("Sign in")').count() > 0) {
+ console.error('Not signed in anymore.');
+ await page.click('button:has-text("Sign in")');
+ if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
+ console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ if (cfg.pg_email && cfg.pg_password) console.info('Using email and password from environment.');
+ else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
+ const email = cfg.pg_email || await prompt({ message: 'Enter email' });
+ const password = email && (cfg.pg_password || await prompt({ type: 'password', message: 'Enter password' }));
+ if (email && password) {
+ await page.fill('[name=email]', email);
+ await page.click('input[type="submit"]');
+ await page.fill('[name=password]', password);
+ // await page.check('[name=rememberMe]'); // no longer exists
+ await page.click('input[type="submit"]');
+ page.waitForURL('**/ap/signin**').then(async () => { // check for wrong credentials
+ const error = await page.locator('.a-alert-content').first().innerText();
+ if (!error.trim.length) return;
+ console.error('Login error:', error);
+ await notify(`prime-gaming: login: ${error}`);
+ await context.close(); // finishes potential recording
+ process.exit(1);
+ });
+ // handle MFA, but don't await it
+ page.waitForURL('**/ap/mfa**').then(async () => {
+ console.log('Two-Step Verification - enter the One Time Password (OTP), e.g. generated by your Authenticator App');
+ await page.check('[name=rememberDevice]');
+ const otp = cfg.pg_otpkey && authenticator.generate(cfg.pg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await page.locator('input[name=otpCode]').pressSequentially(otp.toString());
+ await page.click('input[type="submit"]');
+ }).catch(_ => { });
+ } else {
+ console.log('Waiting for you to login in the browser.');
+ await notify('prime-gaming: no longer signed in and not enough options set for automatic login.');
+ if (cfg.headless) {
+ console.log('Run `SHOW=1 node prime-gaming` to login in the opened browser.');
+ await context.close(); // finishes potential recording
+ process.exit(1);
+ }
+ }
+ await page.waitForURL('https://gaming.amazon.com/home?signedIn=true');
+ if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+ }
+ user = await page.locator('[data-a-target="user-dropdown-first-name-text"]').first().innerText();
+ console.log(`Signed in as ${user}`);
+ // await page.click('button[aria-label="User dropdown and more options"]');
+ // const twitch = await page.locator('[data-a-target="TwitchDisplayName"]').first().innerText();
+ // console.log(`Twitch user name is ${twitch}`);
+ db.data[user] ||= {};
+
+ if (await page.getByRole('button', { name: 'Try Prime' }).count()) {
+ console.error('User is currently not an Amazon Prime member, so no games to claim. Exit!');
+ await context.close();
+ process.exit(1);
+ }
+
+ const waitUntilStable = async (f, act) => {
+ let v;
+ while (true) {
+ const v2 = await f();
+ console.log('waitUntilStable', v2);
+ if (v == v2) break;
+ v = v2;
+ await act();
+ }
+ };
+ const scrollUntilStable = async f => await waitUntilStable(f, async () => {
+ // await page.keyboard.press('End'); // scroll to bottom to show all games
+ // loading all games became flaky; see https://github.com/vogler/free-games-claimer/issues/357
+ await page.keyboard.press('PageDown'); // scrolling to straight to the bottom started to skip loading some games
+ await page.waitForLoadState('networkidle'); // wait for all games to be loaded
+ await page.waitForTimeout(3000); // TODO networkidle wasn't enough to load all already collected games
+ // do it again since once wasn't enough...
+ await page.keyboard.press('PageDown');
+ await page.waitForTimeout(3000);
+ });
+
+ await page.click('button[data-type="Game"]');
+ const games = page.locator('div[data-a-target="offer-list-FGWP_FULL"]');
+ await games.waitFor();
+ // await scrollUntilStable(() => games.locator('.item-card__action').count()); // number of games
+ await scrollUntilStable(() => page.evaluate(() => document.querySelector('.tw-full-width').scrollHeight)); // height may change during loading while number of games is still the same?
+ console.log('Number of already claimed games (total):', await games.locator('p:has-text("Collected")').count());
+ // can't use .all() since the list of elements via locator will change after click while we iterate over it
+ const internal = await games.locator('.item-card__action:has(button[data-a-target="FGWPOffer"])').elementHandles();
+ const external = await games.locator('.item-card__action:has(a[data-a-target="FGWPOffer"])').all();
+ // bottom to top: oldest to newest games
+ internal.reverse();
+ external.reverse();
+ const sameOrNewPage = async url => new Promise(async (resolve, _reject) => {
+ const isNew = page.url() != url;
+ let p = page;
+ if (isNew) {
+ p = await context.newPage();
+ await p.goto(url, { waitUntil: 'domcontentloaded' });
+ }
+ resolve([p, isNew]);
+ });
+ const skipBasedOnTime = async url => {
+ // console.log(' Checking time left for game:', url);
+ const [p, isNew] = await sameOrNewPage(url);
+ const dueDateOrg = await p.locator('.availability-date .tw-bold').innerText();
+ const dueDate = new Date(Date.parse(dueDateOrg + ' 17:00'));
+ const daysLeft = (dueDate.getTime() - Date.now())/1000/60/60/24;
+ console.log(' ', await p.locator('.availability-date').innerText(), '->', daysLeft.toFixed(2));
+ if (isNew) await p.close();
+ return daysLeft > cfg.pg_timeLeft;
+ }
+ console.log('\nNumber of free unclaimed games (Prime Gaming):', internal.length);
+ // claim games in internal store
+ for (const card of internal) {
+ await card.scrollIntoViewIfNeeded();
+ const title = await (await card.$('.item-card-details__body__primary')).innerText();
+ const slug = await (await card.$('a')).getAttribute('href');
+ const url = 'https://gaming.amazon.com' + slug.split('?')[0];
+ console.log('Current free game:', chalk.blue(title));
+ if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
+ if (cfg.dryrun) continue;
+ if (cfg.interactive && !await confirm()) continue;
+ await (await card.$('.tw-button:has-text("Claim")')).click();
+ db.data[user][title] ||= { title, time: datetime(), url, store: 'internal' };
+ notify_games.push({ title, status: 'claimed', url });
+ // const img = await (await card.$('img.tw-image')).getAttribute('src');
+ // console.log('Image:', img);
+ await card.screenshot({ path: screenshot('internal', `${filenamify(title)}.png`) });
+ }
+ console.log('\nNumber of free unclaimed games (external stores):', external.length);
+ // claim games in external/linked stores. Linked: origin.com, epicgames.com; Redeem-key: gog.com, legacygames.com, microsoft
+ const external_info = [];
+ for (const card of external) { // need to get data incl. URLs in this loop and then navigate in another, otherwise .all() would update after coming back and .elementHandles() like above would lead to error due to page navigation: elementHandle.$: Protocol error (Page.adoptNode)
+ const title = await card.locator('.item-card-details__body__primary').innerText();
+ const slug = await card.locator('a:has-text("Claim")').first().getAttribute('href');
+ const url = 'https://gaming.amazon.com' + slug.split('?')[0];
+ // await (await card.$('text=Claim')).click(); // goes to URL of game, no need to wait
+ external_info.push({ title, url });
+ }
+ // external_info = [ { title: 'Fallout 76 (XBOX)', url: 'https://gaming.amazon.com/fallout-76-xbox-fgwp/dp/amzn1.pg.item.9fe17d7b-b6c2-4f58-b494-cc4e79528d0b?ingress=amzn&ref_=SM_Fallout76XBOX_S01_FGWP_CRWN' } ];
+ for (const { title, url } of external_info) {
+ console.log('Current free game:', chalk.blue(title)); // , url);
+ await page.goto(url, { waitUntil: 'domcontentloaded' });
+ if (cfg.debug) await page.pause();
+ const item_text = await page.innerText('[data-a-target="DescriptionItemDetails"]');
+ const store = item_text.toLowerCase().replace(/.* on /, '').slice(0, -1);
+ console.log(' External store:', store);
+ if (cfg.pg_timeLeft && await skipBasedOnTime(url)) continue;
+ if (cfg.dryrun) continue;
+ if (cfg.interactive && !await confirm()) continue;
+ await Promise.any([page.click('[data-a-target="buy-box"] .tw-button:has-text("Get game")'), page.click('[data-a-target="buy-box"] .tw-button:has-text("Claim")'), page.click('.tw-button:has-text("Complete Claim")'), page.waitForSelector('div:has-text("Link game account")'), page.waitForSelector('.thank-you-title:has-text("Success")')]); // waits for navigation
+ db.data[user][title] ||= { title, time: datetime(), url, store };
+ const notify_game = { title, url };
+ notify_games.push(notify_game); // status is updated below
+ if (await page.locator('div:has-text("Link game account")').count() // TODO still needed? epic games store just has 'Link account' as the button text now.
+ || await page.locator('div:has-text("Link account")').count()) {
+ console.error(' Account linking is required to claim this offer!');
+ notify_game.status = `failed: need account linking for ${store}`;
+ db.data[user][title].status = 'failed: need account linking';
+ // await page.pause();
+ // await page.click('[data-a-target="LinkAccountModal"] [data-a-target="LinkAccountButton"]');
+ // TODO login for epic games also needed if already logged in
+ // wait for https://www.epicgames.com/id/authorize?redirect_uri=https%3A%2F%2Fservice.link.amazon.gg...
+ // await page.click('button[aria-label="Allow"]');
+ } else {
+ db.data[user][title].status = 'claimed';
+ // print code if there is one
+ const redeem = {
+ // 'origin': 'https://www.origin.com/redeem', // TODO still needed or now only via account linking?
+ 'gog.com': 'https://www.gog.com/redeem',
+ 'microsoft store': 'https://account.microsoft.com/billing/redeem',
+ xbox: 'https://account.microsoft.com/billing/redeem',
+ 'legacy games': 'https://www.legacygames.com/primedeal',
+ };
+ if (store in redeem) { // did not work for linked origin: && !await page.locator('div:has-text("Successfully Claimed")').count()
+ const code = await Promise.any([page.inputValue('input[type="text"]'), page.textContent('[data-a-target="ClaimStateClaimCodeContent"]').then(s => s.replace('Your code: ', ''))]); // input: Legacy Games; text: gog.com
+ console.log(' Code to redeem game:', chalk.blue(code));
+ if (store == 'legacy games') { // may be different URL like https://legacygames.com/primeday/puzzleoftheyear/
+ redeem[store] = await (await page.$('li:has-text("Click here") a')).getAttribute('href'); // full text: Click here to enter your redemption code.
+ }
+ let redeem_url = redeem[store];
+ if (store == 'gog.com') redeem_url += '/' + code; // to log and notify, but can't use for goto below (captcha)
+ console.log(' URL to redeem game:', redeem_url);
+ db.data[user][title].code = code;
+ let redeem_action = 'redeem';
+ if (cfg.pg_redeem) { // try to redeem keys on external stores
+ console.log(` Trying to redeem ${code} on ${store} (need to be logged in)!`);
+ const page2 = await context.newPage();
+ await page2.goto(redeem[store], { waitUntil: 'domcontentloaded' });
+ if (store == 'gog.com') {
+ // await page.goto(`https://redeem.gog.com/v1/bonusCodes/${code}`); // {"reason":"Invalid or no captcha"}
+ await page2.fill('#codeInput', code);
+ // wait for responses before clicking on Continue and then Redeem
+ // first there are requests with OPTIONS and GET to https://redeem.gog.com/v1/bonusCodes/XYZ?language=de-DE
+ const r1 = page2.waitForResponse(r => r.request().method() == 'GET' && r.url().startsWith('https://redeem.gog.com/'));
+ await page2.click('[type="submit"]'); // click Continue
+ // console.log(await page2.locator('.warning-message').innerText()); // does not exist if there is no warning
+ const r1t = await (await r1).text();
+ const reason = JSON.parse(r1t).reason;
+ // {"reason":"Invalid or no captcha"}
+ // {"reason":"code_used"}
+ // {"reason":"code_not_found"}
+ if (reason?.includes('captcha')) {
+ redeem_action = 'redeem (got captcha)';
+ console.error(' Got captcha; could not redeem!');
+ } else if (reason == 'code_used') {
+ redeem_action = 'already redeemed';
+ console.log(' Code was already used!');
+ } else if (reason == 'code_not_found') {
+ redeem_action = 'redeem (not found)';
+ console.error(' Code was not found!');
+ } else { // TODO not logged in? need valid unused code to test.
+ redeem_action = 'redeemed?';
+ // console.log(' Redeemed successfully? Please report your Responses (if new) in https://github.com/vogler/free-games-claimer/issues/5');
+ console.debug(` Response 1: ${r1t}`);
+ // then after the click on Redeem there is a POST request which should return {} if claimed successfully
+ const r2 = page2.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://redeem.gog.com/'));
+ await page2.click('[type="submit"]'); // click Redeem
+ const r2t = await (await r2).text();
+ const reason2 = JSON.parse(r2t).reason;
+ if (r2t == '{}') {
+ redeem_action = 'redeemed';
+ console.log(' Redeemed successfully.');
+ db.data[user][title].status = 'claimed and redeemed';
+ } else if (reason2?.includes('captcha')) {
+ redeem_action = 'redeem (got captcha)';
+ console.error(' Got captcha; could not redeem!');
+ } else {
+ console.debug(` Response 2: ${r2t}`);
+ console.log(' Unknown Response 2 - please report in https://github.com/vogler/free-games-claimer/issues/5');
+ }
+ }
+ } else if (store == 'microsoft store' || store == 'xbox') {
+ console.error(` Redeem on ${store} is experimental!`);
+ // await page2.pause();
+ if (page2.url().startsWith('https://login.')) {
+ console.error(' Not logged in! Please redeem the code above manually. You can now login in the browser for next time. Waiting for 60s.');
+ await page2.waitForTimeout(60 * 1000);
+ redeem_action = 'redeem (login)';
+ } else {
+ const iframe = page2.frameLocator('#redeem-iframe');
+ const input = iframe.locator('[name=tokenString]');
+ await input.waitFor();
+ await input.fill(code);
+ const r = page2.waitForResponse(r => r.url().startsWith('https://cart.production.store-web.dynamics.com/v1.0/Redeem/PrepareRedeem'));
+ // console.log(await page2.locator('.redeem_code_error').innerText());
+ const rt = await (await r).text();
+ // {"code":"NotFound","data":[],"details":[],"innererror":{"code":"TokenNotFound",...
+ const j = JSON.parse(rt);
+ const reason = j?.events?.cart.length && j.events.cart[0]?.data?.reason;
+ if (reason == 'TokenNotFound') {
+ redeem_action = 'redeem (not found)';
+ console.error(' Code was not found!');
+ } else if (j?.productInfos?.length && j.productInfos[0]?.redeemable) {
+ await iframe.locator('button:has-text("Next")').click();
+ await iframe.locator('button:has-text("Confirm")').click();
+ const r = page2.waitForResponse(r => r.url().startsWith('https://cart.production.store-web.dynamics.com/v1.0/Redeem/RedeemToken'));
+ const j = JSON.parse(await (await r).text());
+ if (j?.events?.cart.length && j.events.cart[0]?.data?.reason == 'UserAlreadyOwnsContent') {
+ redeem_action = 'already redeemed';
+ console.error(' error: UserAlreadyOwnsContent');
+ } else if (true) { // TODO what's returned on success?
+ redeem_action = 'redeemed';
+ db.data[user][title].status = 'claimed and redeemed?';
+ console.log(' Redeemed successfully? Please report if not in https://github.com/vogler/free-games-claimer/issues/5');
+ }
+ } else { // TODO find out other responses
+ redeem_action = 'unknown';
+ console.debug(` Response: ${rt}`);
+ console.log(' Redeemed successfully? Please report your Response from above (if it is new) in https://github.com/vogler/free-games-claimer/issues/5');
+ }
+ }
+ } else if (store == 'legacy games') {
+ // await page2.pause();
+ await page2.fill('[name=coupon_code]', code);
+ await page2.fill('[name=email]', cfg.lg_email);
+ await page2.fill('[name=email_validate]', cfg.lg_email);
+ await page2.uncheck('[name=newsletter_sub]');
+ await page2.click('[type="submit"]');
+ try {
+ // await page2.waitForResponse(r => r.url().startsWith('https://promo.legacygames.com/promotion-processing/order-management.php')); // status code 302
+ await page2.waitForSelector('h2:has-text("Thanks for redeeming")');
+ redeem_action = 'redeemed';
+ db.data[user][title].status = 'claimed and redeemed';
+ } catch (error) {
+ console.error(' Got error', error);
+ redeem_action = 'redeemed?';
+ db.data[user][title].status = 'claimed and redeemed?';
+ console.log(' Redeemed successfully? Please report problems in https://github.com/vogler/free-games-claimer/issues/5');
+ }
+ } else {
+ console.error(` Redeem on ${store} not yet implemented!`);
+ }
+ if (cfg.debug) await page2.pause();
+ await page2.close();
+ }
+ notify_game.status = `${redeem_action} ${code} on ${store}`;
+ } else {
+ notify_game.status = `claimed on ${store}`;
+ db.data[user][title].status = 'claimed';
+ }
+ // save screenshot of potential code just in case
+ await page.screenshot({ path: screenshot('external', `${filenamify(title)}.png`), fullPage: true });
+ // console.info(' Saved a screenshot of page to', p);
+ }
+ // await page.pause();
+ }
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
+ await page.click('button[data-type="Game"]');
+
+ if (notify_games.length) { // make screenshot of all games if something was claimed
+ const p = screenshot(`${filenamify(datetime())}.png`);
+ // await page.screenshot({ path: p, fullPage: true }); // fullPage does not make a difference since scroll not on body but on some element
+ await scrollUntilStable(() => games.locator('.item-card__action').count());
+ const viewportSize = page.viewportSize(); // current viewport size
+ await page.setViewportSize({ ...viewportSize, height: 3000 }); // increase height, otherwise element screenshot is cut off at the top and bottom
+ await games.screenshot({ path: p }); // screenshot of all claimed games
+ }
+
+ // https://github.com/vogler/free-games-claimer/issues/55
+ if (cfg.pg_claimdlc) {
+ console.log('Trying to claim in-game content...');
+ await page.click('button[data-type="InGameLoot"]');
+ const loot = page.locator('div[data-a-target="offer-list-IN_GAME_LOOT"]');
+ await loot.waitFor();
+
+ process.stdout.write('Loading all DLCs on page...');
+ await scrollUntilStable(() => loot.locator('[data-a-target="item-card"]').count())
+
+ console.log('\nNumber of already claimed DLC:', await loot.locator('p:has-text("Collected")').count());
+
+ const cards = await loot.locator('[data-a-target="item-card"]:has(p:text-is("Claim"))').all();
+ console.log('Number of unclaimed DLC:', cards.length);
+ const dlcs = await Promise.all(cards.map(async card => ({
+ game: await card.locator('.item-card-details__body p').innerText(),
+ title: await card.locator('.item-card-details__body__primary').innerText(),
+ url: 'https://gaming.amazon.com' + await card.locator('a').first().getAttribute('href'),
+ })));
+ // console.log(dlcs);
+
+ const dlc_unlinked = {};
+ for (const dlc of dlcs) {
+ const title = `${dlc.game} - ${dlc.title}`;
+ const url = dlc.url;
+ console.log('Current DLC:', title);
+ if (cfg.debug) await page.pause();
+ if (cfg.dryrun) continue;
+ if (cfg.interactive && !await confirm()) continue;
+ db.data[user][title] ||= { title, time: datetime(), store: 'DLC', status: 'failed: need account linking' };
+ const notify_game = { title, url };
+ notify_games.push(notify_game); // status is updated below
+ try {
+ await page.goto(url, { waitUntil: 'domcontentloaded' });
+ // most games have a button 'Get in-game content'
+ // epic-games: Fall Guys: Claim -> Continue -> Go to Epic Games (despite account linked and logged into epic-games) -> not tied to account but via some cookie?
+ await Promise.any([page.click('.tw-button:has-text("Get in-game content")'), page.click('.tw-button:has-text("Claim your gift")'), page.click('.tw-button:has-text("Claim")').then(() => page.click('button:has-text("Continue")'))]);
+ page.click('button:has-text("Continue")').catch(_ => { });
+ const linkAccountButton = page.locator('[data-a-target="LinkAccountButton"]');
+ let unlinked_store;
+ if (await linkAccountButton.count()) {
+ unlinked_store = await linkAccountButton.first().getAttribute('aria-label');
+ console.debug(' LinkAccountButton label:', unlinked_store);
+ const match = unlinked_store.match(/Link (.*) account/);
+ if (match && match.length == 2) unlinked_store = match[1];
+ } else if (await page.locator('text=Link game account').count()) { // epic-games only?
+ console.error(' Missing account linking (epic-games specific button?):', await page.locator('button[data-a-target="gms-cta"]').innerText()); // TODO needed?
+ unlinked_store = 'epic-games';
+ }
+ if (unlinked_store) {
+ console.error(' Missing account linking:', unlinked_store, url);
+ dlc_unlinked[unlinked_store] ??= [];
+ dlc_unlinked[unlinked_store].push(title);
+ } else {
+ const code = await page.inputValue('input[type="text"]').catch(_ => undefined);
+ console.log(' Code to redeem game:', chalk.blue(code));
+ db.data[user][title].code = code;
+ db.data[user][title].status = 'claimed';
+ // notify_game.status = `${redeem_action} ${code} on ${store}`;
+ }
+ // await page.pause();
+ } catch (error) {
+ console.error(error);
+ } finally {
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' });
+ await page.click('button[data-type="InGameLoot"]');
+ }
+ }
+ console.log('DLC: Unlinked accounts:', dlc_unlinked);
+ }
+} catch (error) {
+ process.exitCode ||= 1;
+ console.error('--- Exception:');
+ console.error(error); // .toString()?
+ if (error.message && process.exitCode != 130) notify(`prime-gaming failed: ${error.message.split('\n')[0]}`);
+} finally {
+ await db.write(); // write out json db
+ if (notify_games.length) { // list should only include claimed games
+ notify(`prime-gaming (${user}):
${html_game_list(notify_games)}`);
+ }
+}
+if (page.video()) console.log('Recorded video:', await page.video().path());
+await context.close();
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/renovate.json b/free-games-claimer-1.8/free-games-claimer-1.8/renovate.json
new file mode 100644
index 0000000..5db72dd
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/renovate.json
@@ -0,0 +1,6 @@
+{
+ "$schema": "https://docs.renovatebot.com/renovate-schema.json",
+ "extends": [
+ "config:recommended"
+ ]
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/sonar-project.properties b/free-games-claimer-1.8/free-games-claimer-1.8/sonar-project.properties
new file mode 100644
index 0000000..677d6b3
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/sonar-project.properties
@@ -0,0 +1,9 @@
+sonar.organization=vogler
+sonar.projectKey=vogler_free-games-claimer
+
+# relative paths to source directories. More details and properties are described
+# in https://sonarcloud.io/documentation/project-administration/narrowing-the-focus/
+sonar.sources=.
+
+#Eslint issues
+sonar.eslint.reportPaths = eslint_report.json
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/src/config.js b/free-games-claimer-1.8/free-games-claimer-1.8/src/config.js
new file mode 100644
index 0000000..a8b1817
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/src/config.js
@@ -0,0 +1,53 @@
+import * as dotenv from 'dotenv';
+import { dataDir } from './util.js';
+
+dotenv.config({ path: 'data/config.env' }); // loads env vars from file - will not set vars that are already set, i.e., can overwrite values from file by prefixing, e.g., VAR=VAL node ...
+
+// Options - also see table in README.md
+export const cfg = {
+ debug: process.env.DEBUG == '1' || process.env.PWDEBUG == '1', // runs non-headless and opens https://playwright.dev/docs/inspector
+ debug_network: process.env.DEBUG_NETWORK == '1', // log network requests and responses
+ record: process.env.RECORD == '1', // `recordHar` (network) + `recordVideo`
+ time: process.env.TIME == '1', // log duration of each step
+ dryrun: process.env.DRYRUN == '1', // don't claim anything
+ interactive: process.env.INTERACTIVE == '1', // confirm to claim, default skip
+ show: process.env.SHOW == '1', // run non-headless
+ get headless() {
+ return !this.debug && !this.show;
+ },
+ width: Number(process.env.WIDTH) || 1920, // width of the opened browser
+ height: Number(process.env.HEIGHT) || 1080, // height of the opened browser
+ timeout: (Number(process.env.TIMEOUT) || 60) * 1000, // default timeout for playwright is 30s
+ login_timeout: (Number(process.env.LOGIN_TIMEOUT) || 180) * 1000, // higher timeout for login, will wait twice: prompt + wait for manual login
+ novnc_port: process.env.NOVNC_PORT, // running in docker if set
+ notify: process.env.NOTIFY, // apprise notification services
+ notify_title: process.env.NOTIFY_TITLE, // apprise notification title
+ get dir() { // avoids ReferenceError: Cannot access 'dataDir' before initialization
+ return {
+ browser: process.env.BROWSER_DIR || dataDir('browser'), // for multiple accounts or testing
+ screenshots: process.env.SCREENSHOTS_DIR || dataDir('screenshots'), // set to 0 to disable screenshots
+ };
+ },
+ // auth epic-games
+ eg_email: process.env.EG_EMAIL || process.env.EMAIL,
+ eg_password: process.env.EG_PASSWORD || process.env.PASSWORD,
+ eg_otpkey: process.env.EG_OTPKEY,
+ eg_parentalpin: process.env.EG_PARENTALPIN,
+ // auth prime-gaming
+ pg_email: process.env.PG_EMAIL || process.env.EMAIL,
+ pg_password: process.env.PG_PASSWORD || process.env.PASSWORD,
+ pg_otpkey: process.env.PG_OTPKEY,
+ // auth gog
+ gog_email: process.env.GOG_EMAIL || process.env.EMAIL,
+ gog_password: process.env.GOG_PASSWORD || process.env.PASSWORD,
+ gog_newsletter: process.env.GOG_NEWSLETTER == '1', // do not unsubscribe from newsletter after claiming a game
+ // auth AliExpress
+ ae_email: process.env.AE_EMAIL || process.env.EMAIL,
+ ae_password: process.env.AE_PASSWORD || process.env.PASSWORD,
+ // OTP only via GOG_EMAIL, can't add app...
+ // experimmental
+ pg_redeem: process.env.PG_REDEEM == '1', // prime-gaming: redeem keys on external stores
+ lg_email: process.env.LG_EMAIL || process.env.PG_EMAIL || process.env.EMAIL, // prime-gaming: external: legacy-games: email to use for redeeming
+ pg_claimdlc: process.env.PG_CLAIMDLC == '1', // prime-gaming: claim in-game content
+ pg_timeLeft: Number(process.env.PG_TIMELEFT), // prime-gaming: check time left to claim and skip game if there are more than PG_TIMELEFT days left to claim it
+};
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/src/migrate.js b/free-games-claimer-1.8/free-games-claimer-1.8/src/migrate.js
new file mode 100644
index 0000000..b2db945
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/src/migrate.js
@@ -0,0 +1,33 @@
+import { existsSync } from 'fs';
+import { Low } from 'lowdb';
+import { JSONFile } from 'lowdb/node';
+import { datetime } from './util.js';
+
+const datetime_UTCtoLocalTimezone = async file => {
+ if (!existsSync(file)) return console.error('File does not exist:', file);
+ const db = new Low(new JSONFile(file));
+ await db.read();
+ db.data ||= {};
+ console.log('Migrating', file);
+ for (const user in db.data) {
+ for (const game in db.data[user]) {
+ const time1 = db.data[user][game].time;
+ const time1s = time1.endsWith('Z') ? time1 : time1 + ' UTC';
+ const time2 = datetime(new Date(time1s));
+ console.log([game, time1, time2]);
+ db.data[user][game].time = time2;
+ }
+ }
+ // console.log(db.data);
+ await db.write(); // write out json db
+};
+
+const args = process.argv.slice(2);
+if (args[0] == 'localtime') {
+ const files = args.slice(1);
+ console.log('Will convert UTC datetime to local timezone for', files);
+ files.forEach(datetime_UTCtoLocalTimezone);
+} else {
+ console.log('Usage: node migrate.js ');
+ console.log(' node migrate.js localtime data/*.json');
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/src/util.js b/free-games-claimer-1.8/free-games-claimer-1.8/src/util.js
new file mode 100644
index 0000000..308952d
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/src/util.js
@@ -0,0 +1,138 @@
+// https://stackoverflow.com/questions/46745014/alternative-for-dirname-in-node-js-when-using-es6-modules
+import path from 'node:path';
+import { fileURLToPath } from 'node:url';
+// not the same since these will give the absolute paths for this file instead of for the file using them
+const __filename = fileURLToPath(import.meta.url);
+const __dirname = path.dirname(__filename);
+// explicit object instead of Object.fromEntries since the built-in type would loose the keys, better type: https://dev.to/svehla/typescript-object-fromentries-389c
+export const dataDir = s => path.resolve(__dirname, '..', 'data', s);
+
+// modified path.resolve to return null if first argument is '0', used to disable screenshots
+export const resolve = (...a) => a.length && a[0] == '0' ? null : path.resolve(...a);
+
+// json database
+import { JSONFilePreset } from 'lowdb/node';
+export const jsonDb = (file, defaultData) => JSONFilePreset(dataDir(file), defaultData);
+
+export const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
+// date and time as UTC (no timezone offset) in nicely readable and sortable format, e.g., 2022-10-06 12:05:27.313
+export const datetimeUTC = (d = new Date()) => d.toISOString().replace('T', ' ').replace('Z', '');
+// same as datetimeUTC() but for local timezone, e.g., UTC + 2h for the above in DE
+export const datetime = (d = new Date()) => datetimeUTC(new Date(d.getTime() - d.getTimezoneOffset() * 60000));
+export const filenamify = s => s.replaceAll(':', '.').replace(/[^a-z0-9 _\-.]/gi, '_'); // alternative: https://www.npmjs.com/package/filenamify - On Unix-like systems, / is reserved. On Windows, <>:"/\|?* along with trailing periods are reserved.
+
+export const handleSIGINT = (context = null) => process.on('SIGINT', async () => { // e.g. when killed by Ctrl-C
+ console.error('\nInterrupted by SIGINT. Exit!'); // Exception shows where the script was:\n'); // killed before catch in docker...
+ process.exitCode = 130; // 128+SIGINT to indicate to parent that process was killed
+ if (context) await context.close(); // in order to save recordings also on SIGINT, we need to disable Playwright's handleSIGINT and close the context ourselves
+});
+
+export const launchChromium = async options => {
+ const { chromium } = await import('playwright-chromium'); // stealth plugin needs no outdated playwright-extra
+
+ // https://www.nopecha.com extension source from https://github.com/NopeCHA/NopeCHA/releases/tag/0.1.16
+ // const ext = path.resolve('nopecha'); // used in Chromium, currently not needed in Firefox
+
+ const context = chromium.launchPersistentContext(cfg.dir.browser, {
+ // chrome will not work in linux arm64, only chromium
+ // channel: 'chrome', // https://playwright.dev/docs/browsers#google-chrome--microsoft-edge
+ args: [ // https://peter.sh/experiments/chromium-command-line-switches
+ // don't want to see bubble 'Restore pages? Chrome didn't shut down correctly.'
+ // '--restore-last-session', // does not apply for crash/killed
+ '--hide-crash-restore-bubble',
+ // `--disable-extensions-except=${ext}`,
+ // `--load-extension=${ext}`,
+ ],
+ // ignoreDefaultArgs: ['--enable-automation'], // remove default arg that shows the info bar with 'Chrome is being controlled by automated test software.'. Since Chromeium 106 this leads to show another info bar with 'You are using an unsupported command-line flag: --no-sandbox. Stability and security will suffer.'.
+ ...options,
+ });
+ return context;
+};
+
+export const stealth = async context => {
+ // stealth with playwright: https://github.com/berstend/puppeteer-extra/issues/454#issuecomment-917437212
+ // https://github.com/berstend/puppeteer-extra/tree/master/packages/puppeteer-extra-plugin-stealth/evasions
+ const enabledEvasions = [
+ 'chrome.app',
+ 'chrome.csi',
+ 'chrome.loadTimes',
+ 'chrome.runtime',
+ // 'defaultArgs',
+ 'iframe.contentWindow',
+ 'media.codecs',
+ 'navigator.hardwareConcurrency',
+ 'navigator.languages',
+ 'navigator.permissions',
+ 'navigator.plugins',
+ // 'navigator.vendor',
+ 'navigator.webdriver',
+ 'sourceurl',
+ // 'user-agent-override', // doesn't work since playwright has no page.browser()
+ 'webgl.vendor',
+ 'window.outerdimensions',
+ ];
+ const stealth = {
+ callbacks: [],
+ async evaluateOnNewDocument(...args) {
+ this.callbacks.push({ cb: args[0], a: args[1] });
+ },
+ };
+ for (const e of enabledEvasions) {
+ const evasion = await import(`puppeteer-extra-plugin-stealth/evasions/${e}/index.js`);
+ evasion.default().onPageCreated(stealth);
+ }
+ for (const evasion of stealth.callbacks) {
+ await context.addInitScript(evasion.cb, evasion.a);
+ }
+};
+
+// used prompts before, but couldn't cancel prompt
+// alternative inquirer is big (node_modules 29MB, enquirer 9.7MB, prompts 9.8MB, none 9.4MB) and slower
+// open issue: prevents handleSIGINT() to work if prompt is cancelled with Ctrl-C instead of Escape: https://github.com/enquirer/enquirer/issues/372
+import Enquirer from 'enquirer'; const enquirer = new Enquirer();
+const timeoutPlugin = timeout => enquirer => { // cancel prompt after timeout ms
+ enquirer.on('prompt', prompt => {
+ const t = setTimeout(() => {
+ prompt.hint = () => 'timeout';
+ prompt.cancel();
+ }, timeout);
+ prompt.on('submit', _ => clearTimeout(t));
+ prompt.on('cancel', _ => clearTimeout(t));
+ });
+};
+enquirer.use(timeoutPlugin(cfg.login_timeout)); // TODO may not want to have this timeout for all prompts; better extend Prompt and add a timeout prompt option
+// single prompt that just returns the non-empty value instead of an object
+// @ts-ignore
+export const prompt = o => enquirer.prompt({ name: 'name', type: 'input', message: 'Enter value', ...o }).then(r => r.name).catch(_ => {});
+export const confirm = o => prompt({ type: 'confirm', message: 'Continue?', ...o });
+
+// notifications via apprise CLI
+import { execFile } from 'child_process';
+import { cfg } from './config.js';
+
+export const notify = html => new Promise((resolve, reject) => {
+ if (!cfg.notify) {
+ if (cfg.debug) console.debug('notify: NOTIFY is not set!');
+ return resolve();
+ }
+ // const cmd = `apprise '${cfg.notify}' ${title} -i html -b '${html}'`; // this had problems if e.g. ' was used in arg; could have `npm i shell-escape`, but instead using safer execFile which takes args as array instead of exec which spawned a shell to execute the command
+ const args = [cfg.notify, '-i', 'html', '-b', `'${html}'`];
+ if (cfg.notify_title) args.push(...['-t', cfg.notify_title]);
+ if (cfg.debug) console.debug(`apprise ${args.map(a => `'${a}'`).join(' ')}`); // this also doesn't escape, but it's just for info
+ execFile('apprise', args, (error, stdout, stderr) => {
+ if (error) {
+ console.log(`error: ${error.message}`);
+ if (error.message.includes('command not found')) {
+ console.info('Run `pip install apprise`. See https://github.com/vogler/free-games-claimer#notifications');
+ }
+ return reject(error);
+ }
+ if (stderr) console.error(`stderr: ${stderr}`);
+ if (stdout) console.log(`stdout: ${stdout}`);
+ resolve();
+ });
+});
+
+export const escapeHtml = unsafe => unsafe.replaceAll('&', '&').replaceAll('<', '<').replaceAll('>', '>').replaceAll('"', '"').replaceAll('\'', ''');
+
+export const html_game_list = games => games.map(g => `- ${escapeHtml(g.title)} (${g.status})`).join('
');
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/src/version.js b/free-games-claimer-1.8/free-games-claimer-1.8/src/version.js
new file mode 100644
index 0000000..7f875cf
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/src/version.js
@@ -0,0 +1,49 @@
+// check if running the latest version
+
+import { log } from 'console';
+import { exec } from 'child_process';
+
+const execp = cmd => new Promise((resolve, reject) => {
+ exec(cmd, (error, stdout, stderr) => {
+ if (stderr) console.error(`stderr: ${stderr}`);
+ // if (stdout) console.log(`stdout: ${stdout}`);
+ if (error) {
+ console.log(`error: ${error.message}`);
+ if (error.message.includes('command not found')) {
+ console.info('Install git to check for updates!');
+ }
+ return reject(error);
+ }
+ resolve(stdout.trim());
+ });
+});
+
+// const git_main = () => readFileSync('.git/refs/heads/main').toString().trim();
+
+let sha, date;
+// if (existsSync('/.dockerenv')) { // did not work
+if (process.env.NOVNC_PORT) {
+ log('Running inside Docker.');
+ ['COMMIT', 'BRANCH', 'NOW'].forEach(v => log(` ${v}:`, process.env[v]));
+ sha = process.env.COMMIT;
+ date = process.env.NOW;
+} else {
+ log('Not running inside Docker.');
+ sha = await execp('git rev-parse HEAD');
+ date = await execp('git show -s --format=%cD'); // same as format as `date -R` (RFC2822)
+ // date = await execp('git show -s --format=%ch'); // %ch is same as --date=human (short/relative)
+}
+
+const gh = await (await fetch('https://api.github.com/repos/vogler/free-games-claimer/commits/main', {
+ // headers: { accept: 'application/vnd.github.VERSION.sha' }
+})).json();
+// log(gh);
+
+log('Local commit:', sha, new Date(date));
+log('Online commit:', gh.sha, new Date(gh.commit.committer.date));
+
+if (sha == gh.sha) {
+ log('Running the latest version!');
+} else {
+ log('Not running the latest version!');
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/test/notify.js b/free-games-claimer-1.8/free-games-claimer-1.8/test/notify.js
new file mode 100644
index 0000000..6d89086
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/test/notify.js
@@ -0,0 +1,38 @@
+/* eslint-disable no-constant-condition */
+import { delay, html_game_list, notify } from '../src/util.js';
+import { cfg } from '../src/config.js';
+
+const URL_CLAIM = 'https://gaming.amazon.com/home'; // dummy URL
+
+console.debug('NOTIFY:', cfg.notify);
+
+if (true) {
+ const notify_games = [
+ // { title: 'Kerbal Space Program', status: 'claimed', url: URL_CLAIM },
+ // { title: "Shadow Tactics - Aiko's Choice", status: 'claimed', url: URL_CLAIM },
+ { title: 'Epistory - Typing Chronicles', status: 'claimed', url: URL_CLAIM },
+ ];
+ await notify(`epic-games:
${html_game_list(notify_games)}`);
+}
+
+if (false) {
+ await delay(1000);
+ const notify_games = [
+ { title: 'Faraway 2: Jungle Escape', status: 'claimed', url: URL_CLAIM },
+ { title: 'Chicken Police - Paint it RED!', status: 'claimed', url: URL_CLAIM },
+ { title: 'Lawn Mowing Simulator', status: 'claimed', url: URL_CLAIM },
+ { title: 'Breathedge', status: 'claimed', url: URL_CLAIM },
+ { title: 'The Evil Within 2', status: `redeem H97S6FB38FA6D09DEA on gog.com`, url: URL_CLAIM },
+ { title: 'Beat Cop', status: `redeem BMKM8558EC55F7B38F on gog.com`, url: URL_CLAIM },
+ { title: 'Dishonored 2', status: `redeem NNEK0987AB20DFBF8F on gog.com`, url: URL_CLAIM },
+ ];
+ notify(`prime-gaming:
${html_game_list(notify_games)}`);
+}
+
+if (false) {
+ await delay(1000);
+ const notify_games = [
+ { title: 'Haven Park', status: 'claimed', url: URL_CLAIM },
+ ];
+ notify(`gog:
${html_game_list(notify_games)}`);
+}
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/test/sigint-enquirer-raw.js b/free-games-claimer-1.8/free-games-claimer-1.8/test/sigint-enquirer-raw.js
new file mode 100644
index 0000000..0a95892
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/test/sigint-enquirer-raw.js
@@ -0,0 +1,40 @@
+// https://github.com/enquirer/enquirer/issues/372
+import { prompt } from '../src/util.js';
+
+const handleSIGINT = () => process.on('SIGINT', () => { // e.g. when killed by Ctrl-C
+ console.log('\nInterrupted by SIGINT. Exit!');
+ process.exitCode = 130;
+});
+handleSIGINT();
+
+function onRawSIGINT(fn) {
+ const { stdin, stdout } = process;
+ stdin.setRawMode(true);
+ stdin.resume();
+ stdin.on('data', data => {
+ const key = data.toString('utf-8');
+ if (key === '\u0003') { // ctrl + c
+ fn();
+ } else {
+ stdout.write(key);
+ }
+ });
+}
+onRawSIGINT(() => {
+ console.log('raw'); process.exit(1);
+});
+
+console.log('hello');
+console.error('hello error');
+try {
+ let i = 'foo';
+ i = await prompt(); // SIGINT no longer handled if this is executed
+ // handleSIGINT();
+ console.log('value:', i);
+ setTimeout(() => console.log('timeout 3s'), 3000);
+} catch (e) {
+ process.exitCode ||= 1;
+ console.log('catch. exitCode:', process.exitCode);
+ console.error(e);
+}
+console.log('end. exitCode:', process.exitCode);
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/test/sigint-enquirer-simple.js b/free-games-claimer-1.8/free-games-claimer-1.8/test/sigint-enquirer-simple.js
new file mode 100644
index 0000000..13e7d02
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/test/sigint-enquirer-simple.js
@@ -0,0 +1,15 @@
+// https://github.com/enquirer/enquirer/issues/372
+import Enquirer from 'enquirer';
+const enquirer = new Enquirer();
+
+let interrupted = false;
+process.on('SIGINT', () => {
+ if (interrupted) process.exit();
+ interrupted = true;
+ console.log('SIGINT');
+});
+await enquirer.prompt({
+ type: 'input',
+ name: 'username',
+ message: 'What is your username?',
+});
diff --git a/free-games-claimer-1.8/free-games-claimer-1.8/unrealengine.js b/free-games-claimer-1.8/free-games-claimer-1.8/unrealengine.js
new file mode 100644
index 0000000..2bb8ee9
--- /dev/null
+++ b/free-games-claimer-1.8/free-games-claimer-1.8/unrealengine.js
@@ -0,0 +1,206 @@
+// TODO This is mostly a copy of epic-games.js
+// New assets to claim every first Tuesday of a month.
+
+import { firefox } from 'playwright-firefox'; // stealth plugin needs no outdated playwright-extra
+import { authenticator } from 'otplib';
+import path from 'path';
+import { writeFileSync } from 'fs';
+import { resolve, jsonDb, datetime, stealth, filenamify, prompt, notify, html_game_list, handleSIGINT } from './src/util.js';
+import { cfg } from './src/config.js';
+
+const screenshot = (...a) => resolve(cfg.dir.screenshots, 'unrealengine', ...a);
+
+const URL_CLAIM = 'https://www.unrealengine.com/marketplace/en-US/assets?count=20&sortBy=effectiveDate&sortDir=DESC&start=0&tag=4910';
+const URL_LOGIN = 'https://www.epicgames.com/id/login?lang=en-US&noHostRedirect=true&redirectUrl=' + URL_CLAIM;
+
+console.log(datetime(), 'started checking unrealengine');
+
+const db = await jsonDb('unrealengine.json', {});
+
+// https://playwright.dev/docs/auth#multi-factor-authentication
+const context = await firefox.launchPersistentContext(cfg.dir.browser, {
+ headless: cfg.headless,
+ viewport: { width: cfg.width, height: cfg.height },
+ userAgent: 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.83 Safari/537.36', // see replace of Headless in util.newStealthContext. TODO Windows UA enough to avoid 'device not supported'? update if browser is updated?
+ // userAgent for firefox: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:106.0) Gecko/20100101 Firefox/106.0
+ locale: 'en-US', // ignore OS locale to be sure to have english text for locators
+ recordVideo: cfg.record ? { dir: 'data/record/', size: { width: cfg.width, height: cfg.height } } : undefined, // will record a .webm video for each page navigated; without size, video would be scaled down to fit 800x800
+ recordHar: cfg.record ? { path: `data/record/ue-${filenamify(datetime())}.har` } : undefined, // will record a HAR file with network requests and responses; can be imported in Chrome devtools
+ handleSIGINT: false, // have to handle ourselves and call context.close(), otherwise recordings from above won't be saved
+});
+
+handleSIGINT(context);
+
+await stealth(context);
+
+if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+
+const page = context.pages().length ? context.pages()[0] : await context.newPage(); // should always exist
+await page.setViewportSize({ width: cfg.width, height: cfg.height }); // TODO workaround for https://github.com/vogler/free-games-claimer/issues/277 until Playwright fixes it
+// console.debug('userAgent:', await page.evaluate(() => navigator.userAgent));
+
+const notify_games = [];
+let user;
+
+try {
+ await context.addCookies([{ name: 'OptanonAlertBoxClosed', value: new Date(Date.now() - 5 * 24 * 60 * 60 * 1000).toISOString(), domain: '.epicgames.com', path: '/' }]); // Accept cookies to get rid of banner to save space on screen. Set accept time to 5 days ago.
+
+ await page.goto(URL_CLAIM, { waitUntil: 'domcontentloaded' }); // 'domcontentloaded' faster than default 'load' https://playwright.dev/docs/api/class-page#page-goto
+
+ await page.waitForResponse(r => r.request().method() == 'POST' && r.url().startsWith('https://graphql.unrealengine.com/ue/graphql'));
+
+ while (await page.locator('unrealengine-navigation').getAttribute('isloggedin') != 'true') {
+ console.error('Not signed in anymore. Please login in the browser or here in the terminal.');
+ if (cfg.novnc_port) console.info(`Open http://localhost:${cfg.novnc_port} to login inside the docker container.`);
+ if (!cfg.debug) context.setDefaultTimeout(cfg.login_timeout); // give user some extra time to log in
+ console.info(`Login timeout is ${cfg.login_timeout / 1000} seconds!`);
+ await page.goto(URL_LOGIN, { waitUntil: 'domcontentloaded' });
+ if (cfg.eg_email && cfg.eg_password) console.info('Using email and password from environment.');
+ else console.info('Press ESC to skip the prompts if you want to login in the browser (not possible in headless mode).');
+ const email = cfg.eg_email || await prompt({ message: 'Enter email' });
+ const password = email && (cfg.eg_password || await prompt({ type: 'password', message: 'Enter password' }));
+ if (email && password) {
+ // await page.click('text=Sign in with Epic Games');
+ await page.fill('#email', email);
+ await page.click('button[type="submit"]');
+ await page.fill('#password', password);
+ await page.click('button[type="submit"]');
+ page.waitForSelector('#h_captcha_challenge_login_prod iframe').then(() => {
+ console.error('Got a captcha during login (likely due to too many attempts)! You may solve it in the browser, get a new IP or try again in a few hours.');
+ notify('unrealengine: got captcha during login. Please check.');
+ }).catch(_ => { });
+ // handle MFA, but don't await it
+ page.waitForURL('**/id/login/mfa**').then(async () => {
+ console.log('Enter the security code to continue - This appears to be a new device, browser or location. A security code has been sent to your email address at ...');
+ // TODO locator for text (email or app?)
+ const otp = cfg.eg_otpkey && authenticator.generate(cfg.eg_otpkey) || await prompt({ type: 'text', message: 'Enter two-factor sign in code', validate: n => n.toString().length == 6 || 'The code must be 6 digits!' }); // can't use type: 'number' since it strips away leading zeros and codes sometimes have them
+ await page.locator('input[name="code-input-0"]').pressSequentially(otp.toString());
+ await page.click('button[type="submit"]');
+ }).catch(_ => { });
+ } else {
+ console.log('Waiting for you to login in the browser.');
+ await notify('unrealengine: no longer signed in and not enough options set for automatic login.');
+ if (cfg.headless) {
+ console.log('Run `SHOW=1 node unrealengine` to login in the opened browser.');
+ await context.close(); // finishes potential recording
+ process.exit(1);
+ }
+ }
+ await page.waitForURL('**unrealengine.com/marketplace/**');
+ if (!cfg.debug) context.setDefaultTimeout(cfg.timeout);
+ }
+ await page.waitForTimeout(1000);
+ user = await page.locator('unrealengine-navigation').getAttribute('displayname'); // 'null' if !isloggedin
+ console.log(`Signed in as ${user}`);
+ db.data[user] ||= {};
+
+ page.locator('button:has-text("Accept All Cookies")').click().catch(_ => { });
+
+ const ids = [];
+ for (const p of await page.locator('article.asset').all()) {
+ const link = p.locator('h3 a');
+ const title = await link.innerText();
+ const url = 'https://www.unrealengine.com' + await link.getAttribute('href');
+ console.log([title, url]);
+ const id = url.split('/').pop();
+ db.data[user][id] ||= { title, time: datetime(), url, status: 'failed' }; // this will be set on the initial run only!
+ const notify_game = { title, url, status: 'failed' };
+ notify_games.push(notify_game); // status is updated below
+ // if (await p.locator('.btn .add-review-btn').count()) { // did not work
+ if ((await p.getAttribute('class')).includes('asset--owned')) {
+ console.log(' ↳ Already claimed');
+ if (db.data[user][id].status != 'claimed') {
+ db.data[user][id].status = 'existed';
+ notify_game.status = 'existed';
+ }
+ continue;
+ }
+ if (await p.locator('.btn .in-cart').count()) {
+ console.log(' ↳ Already in cart');
+ } else {
+ await p.locator('.btn .add').click();
+ console.log(' ↳ Added to cart');
+ }
+ ids.push(id);
+ }
+ if (!ids.length) {
+ console.log('Nothing to claim');
+ } else {
+ await page.waitForTimeout(2000);
+ const price = (await page.locator('.shopping-cart .total .price').innerText()).split(' ');
+ console.log('Price: ', price[1], 'instead of', price[0]);
+ if (price[1] != '0') {
+ const err = 'Price is not 0! Exit! Please report.';
+ console.error(err);
+ notify('unrealengine: ' + err);
+ process.exit(1);
+ }
+ // await page.pause();
+ console.log('Click shopping cart');
+ await page.locator('.shopping-cart').click();
+ // await page.waitForTimeout(2000);
+ await page.locator('button.checkout').click();
+ console.log('Click checkout');
+ // maybe: Accept End User License Agreement
+ page.locator('[name=accept-label]').check().then(() => {
+ console.log('Accept End User License Agreement');
+ page.locator('span:text-is("Accept")').click(); // otherwise matches 'Accept All Cookies'
+ }).catch(_ => { });
+ await page.waitForSelector('#webPurchaseContainer iframe'); // TODO needed?
+ const iframe = page.frameLocator('#webPurchaseContainer iframe');
+
+ if (cfg.debug) await page.pause();
+ if (cfg.dryrun) {
+ console.log('DRYRUN=1 -> Skip order!');
+ throw new Error('DRYRUN=1');
+ }
+
+ console.log('Click Place Order');
+ // Playwright clicked before button was ready to handle event, https://github.com/vogler/free-games-claimer/issues/84#issuecomment-1474346591
+ await iframe.locator('button:has-text("Place Order"):not(:has(.payment-loading--loading))').click({ delay: 11 });
+
+ // I Agree button is only shown for EU accounts! https://github.com/vogler/free-games-claimer/pull/7#issuecomment-1038964872
+ const btnAgree = iframe.locator('button:has-text("I Agree")');
+ btnAgree.waitFor().then(() => btnAgree.click()).catch(_ => { }); // EU: wait for and click 'I Agree'
+ try {
+ // context.setDefaultTimeout(100 * 1000); // give time to solve captcha, iframe goes blank after 60s?
+ const captcha = iframe.locator('#h_captcha_challenge_checkout_free_prod iframe');
+ captcha.waitFor().then(async () => { // don't await, since element may not be shown
+ // console.info(' Got hcaptcha challenge! NopeCHA extension will likely solve it.')
+ console.error(' Got hcaptcha challenge! Lost trust due to too many login attempts? You can solve the captcha in the browser or get a new IP address.');
+ }).catch(_ => { }); // may time out if not shown
+ await page.waitForSelector('text=Thank you');
+ for (const id of ids) {
+ db.data[user][id].status = 'claimed';
+ db.data[user][id].time = datetime(); // claimed time overwrites failed/dryrun time
+ }
+ notify_games.forEach(g => g.status == 'failed' && (g.status = 'claimed'));
+ console.log('Claimed successfully!');
+ // context.setDefaultTimeout(cfg.timeout);
+ } catch (e) {
+ console.log(e);
+ // console.error(' Failed to claim! Try again if NopeCHA timed out. Click the extension to see if you ran out of credits (refill after 24h). To avoid captchas try to get a new IP or set a cookie from https://www.hcaptcha.com/accessibility');
+ console.error(' Failed to claim! To avoid captchas try to get a new IP address.');
+ await page.screenshot({ path: screenshot('failed', `${filenamify(datetime())}.png`), fullPage: true });
+ // db.data[user][id].status = 'failed';
+ notify_games.forEach(g => g.status = 'failed');
+ }
+ // notify_game.status = db.data[user][game_id].status; // claimed or failed
+
+ if (notify_games.length) await page.screenshot({ path: screenshot(`${filenamify(datetime())}.png`), fullPage: false }); // fullPage is quite long...
+ console.log('Done');
+ }
+} catch (error) {
+ process.exitCode ||= 1;
+ console.error('--- Exception:');
+ console.error(error); // .toString()?
+ if (error.message && process.exitCode != 130) notify(`unrealengine failed: ${error.message.split('\n')[0]}`);
+} finally {
+ await db.write(); // write out json db
+ if (notify_games.filter(g => g.status != 'existed').length) { // don't notify if all were already claimed
+ notify(`unrealengine (${user}):
${html_game_list(notify_games)}`);
+ }
+}
+if (cfg.debug) writeFileSync(path.resolve(cfg.dir.browser, 'cookies.json'), JSON.stringify(await context.cookies()));
+if (page.video()) console.log('Recorded video:', await page.video().path());
+await context.close();
diff --git a/install/free-games-claimer-install.sh b/install/free-games-claimer-install.sh
new file mode 100644
index 0000000..0c0fc04
--- /dev/null
+++ b/install/free-games-claimer-install.sh
@@ -0,0 +1,170 @@
+#!/usr/bin/env bash
+
+# Copyright (c) 2021-2025 community-scripts ORG
+# Author: GitHub Copilot
+# License: MIT | https://github.com/community-scripts/ProxmoxVE/raw/main/LICENSE
+# Source: https://github.com/vogler/free-games-claimer
+
+source /dev/stdin <<<"$FUNCTIONS_FILE_PATH"
+color
+verb_ip6
+catch_errors
+setting_up_container
+network_check
+update_os
+
+msg_info "Installing Dependencies"
+$STD apt-get install -y \
+ curl \
+ git \
+ ca-certificates \
+ gnupg \
+ xvfb \
+ x11vnc \
+ novnc \
+ websockify \
+ tini \
+ python3-pip \
+ dos2unix \
+ libgtk-3-0 \
+ libasound2 \
+ libxcomposite1 \
+ libpangocairo-1.0-0 \
+ libpango-1.0-0 \
+ libatk1.0-0 \
+ libcairo-gobject2 \
+ libcairo2 \
+ libgdk-pixbuf-2.0-0 \
+ libdbus-glib-1-2 \
+ libxcursor1
+msg_ok "Installed Dependencies"
+
+msg_info "Installing Node.js"
+$STD mkdir -p /etc/apt/keyrings
+$STD curl -fsSL https://deb.nodesource.com/gpgkey/nodesource-repo.gpg.key | gpg --dearmor -o /etc/apt/keyrings/nodesource.gpg
+$STD echo "deb [signed-by=/etc/apt/keyrings/nodesource.gpg] https://deb.nodesource.com/node_20.x nodistro main" | tee /etc/apt/sources.list.d/nodesource.list
+$STD apt-get update
+$STD apt-get install -y nodejs
+msg_ok "Installed Node.js"
+
+msg_info "Installing Apprise"
+$STD pip install apprise
+msg_ok "Installed Apprise"
+
+msg_info "Setting up ${APPLICATION}"
+$STD mkdir -p /opt/${APPLICATION}
+$STD git clone https://github.com/vogler/free-games-claimer.git /opt/${APPLICATION}
+cd /opt/${APPLICATION} || exit
+$STD mkdir -p /opt/${APPLICATION}/data/browser
+$STD mkdir -p /opt/${APPLICATION}/data/screenshots
+cat </opt/${APPLICATION}/data/browser/user.js
+user_pref("privacy.resistFingerprinting", true);
+EOT
+$STD ln -s /usr/share/novnc/vnc_auto.html /usr/share/novnc/index.html
+cd /opt/${APPLICATION} || exit
+$STD npm install
+msg_ok "Set up ${APPLICATION}"
+
+msg_info "Creating Services"
+cat </etc/systemd/system/${APPLICATION}-display.service
+[Unit]
+Description=Xvfb Display Server for ${APPLICATION}
+After=network.target
+
+[Service]
+Environment=DISPLAY=:1
+Environment=WIDTH=1920
+Environment=HEIGHT=1080
+Environment=DEPTH=24
+ExecStart=/usr/bin/Xvfb \${DISPLAY} -ac -screen 0 \${WIDTH}x\${HEIGHT}x\${DEPTH}
+Restart=always
+
+[Install]
+WantedBy=multi-user.target
+EOF
+
+cat </etc/systemd/system/${APPLICATION}-vnc.service
+[Unit]
+Description=VNC Server for ${APPLICATION}
+After=${APPLICATION}-display.service
+Requires=${APPLICATION}-display.service
+
+[Service]
+Environment=DISPLAY=:1
+Environment=VNC_PORT=5900
+ExecStart=/usr/bin/x11vnc -display \${DISPLAY} -forever -shared -rfbport \${VNC_PORT}
+Restart=always
+
+[Install]
+WantedBy=multi-user.target
+EOF
+
+cat </etc/systemd/system/${APPLICATION}-novnc.service
+[Unit]
+Description=noVNC Server for ${APPLICATION}
+After=${APPLICATION}-vnc.service
+Requires=${APPLICATION}-vnc.service
+
+[Service]
+Environment=NOVNC_PORT=6080
+ExecStart=/usr/bin/websockify --web /usr/share/novnc/ \${NOVNC_PORT} localhost:5900
+Restart=always
+
+[Install]
+WantedBy=multi-user.target
+EOF
+
+cat </etc/systemd/system/${APPLICATION}.service
+[Unit]
+Description=${APPLICATION} Service
+After=${APPLICATION}-display.service
+Requires=${APPLICATION}-display.service
+
+[Service]
+Type=oneshot
+User=root
+WorkingDirectory=/opt/${APPLICATION}
+Environment=DISPLAY=:1
+Environment=SHOW=1
+ExecStart=/usr/bin/node /opt/${APPLICATION}/epic-games.js
+ExecStart=/usr/bin/node /opt/${APPLICATION}/prime-gaming.js
+ExecStart=/usr/bin/node /opt/${APPLICATION}/gog.js
+StandardOutput=journal
+
+[Install]
+WantedBy=multi-user.target
+EOF
+
+cat </etc/systemd/system/${APPLICATION}-timer.service
+[Unit]
+Description=Run ${APPLICATION} daily to claim free games
+Requires=${APPLICATION}.service
+
+[Timer]
+Unit=${APPLICATION}.service
+OnCalendar=*-*-* 12:00:00
+RandomizedDelaySec=3600
+Persistent=true
+
+[Install]
+WantedBy=timers.target
+EOF
+
+$STD systemctl enable --now ${APPLICATION}-display
+$STD systemctl enable --now ${APPLICATION}-vnc
+$STD systemctl enable --now ${APPLICATION}-novnc
+$STD systemctl enable ${APPLICATION}.service
+$STD systemctl enable ${APPLICATION}-timer.service
+msg_ok "Created Services"
+
+RELEASE=$(curl -fsSL https://api.github.com/repos/vogler/free-games-claimer/releases/latest | grep "tag_name" | awk '{print substr($2, 3, length($2)-4)}')
+echo "${RELEASE}" >/opt/${APPLICATION}_version.txt
+msg_ok "Setup ${APPLICATION}"
+
+motd_ssh
+customize
+
+msg_info "Cleaning up"
+$STD apt-get -y autoremove
+$STD apt-get -y autoclean
+msg_ok "Cleaned"
diff --git a/json/free-games-claimer.json b/json/free-games-claimer.json
new file mode 100644
index 0000000..585bd08
--- /dev/null
+++ b/json/free-games-claimer.json
@@ -0,0 +1,37 @@
+{
+ "name": "Free Games Claimer",
+ "slug": "free-games-claimer",
+ "categories": [0],
+ "date_created": "2024-05-26",
+ "type": "ct",
+ "updateable": true,
+ "privileged": false,
+ "interface_port": 6080,
+ "documentation": "https://github.com/vogler/free-games-claimer",
+ "website": "https://github.com/vogler/free-games-claimer",
+ "logo": "https://user-images.githubusercontent.com/493741/214589922-093d6557-6393-421c-b577-da58ff3671bc.png",
+ "description": "Automatically claims free games on Epic Games Store, Amazon Prime Gaming, and GOG",
+ "install_methods": [
+ {
+ "type": "default",
+ "script": "ct/free-games-claimer.sh",
+ "resources": {
+ "cpu": 2,
+ "ram": 2048,
+ "hdd": 8,
+ "os": "debian",
+ "version": "12"
+ }
+ }
+ ],
+ "default_credentials": {
+ "username": null,
+ "password": null
+ },
+ "notes": [
+ "You need to log in to your game accounts (Epic Games, Amazon Prime, GOG) through the browser interface.",
+ "Configure notification options and other settings in /opt/free-games-claimer/data/config.env",
+ "The application will automatically run daily to claim new free games.",
+ "Access the browser interface at http://YOUR-IP:6080 or via VNC at YOUR-IP:5900"
+ ]
+}